Yet another Update on changing Bonus Resources so they can move
Please disregard my previous "It basically doesn't work." post. Hasty conclusions involving a scenario not set for Debug. I have since corrected that:
By changing bonus resources to strategic resources, you can set them up so they move. When they go, they reappear as strat. resources do, of course. Since they have no real strategic value, no AI wants to trade for them though they end up in your F2, trading and city windows as resources.
Luxury resources can already be given disappearance factors.
Unfortunately, they do not REappear!
You could end up having no luxuries left on the planet. OTH, with the number of civs slowly decreasing due to warfare over the ages, this could maintain the competition for them. I think the Editor needs a "Reappearance Factor" just for luxuries.
Please disregard my previous "It basically doesn't work." post. Hasty conclusions involving a scenario not set for Debug. I have since corrected that:
By changing bonus resources to strategic resources, you can set them up so they move. When they go, they reappear as strat. resources do, of course. Since they have no real strategic value, no AI wants to trade for them though they end up in your F2, trading and city windows as resources.
Luxury resources can already be given disappearance factors.
Unfortunately, they do not REappear!

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