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  • Play The World 1.21f Bug Reports

    New patch new thread

    Please make sure that when reporting a bug it is clear and understandable

  • #2
    Still not fixed unless I missed something :
    When you load a PBEM game with the 'load game' option while playing another game, you see another player's position. It never happens when you load from the main menu or from the multiplayer menu.
    "Great artists have no country."
    -Alfred de Musset

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    • #3
      Attempted to host and got booted from final setup screen with "the host has canceled the game" statement. If you are wondering, I have successfully hosted games back to 1.04f.
      Citizen of the Apolyton team in the ISDG
      Currently known as Senor Rubris in the PTW DG team

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      • #4
        Originally posted by CiverDan
        Attempted to host and got booted from final setup screen with "the host has canceled the game" statement. If you are wondering, I have successfully hosted games back to 1.04f.
        This seems to happen when you have a non-1.21f player enter the set-up. Last patch, when players with different versions launched together nobody made the set-up area. With this patch everyone seems to make it and the game senses the non-matching game versions and aborts the game. Firaxis just didn't write a new message to cover the occurance.
        "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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        • #5
          Infinite worker movement bug still there- I guess I should've reported this last time, but I figured someone else would've.

          In MP games: Have a worker build a road to a specific location that already has a road on it. Worker will move max-three squares for the turn (or less, based on terrain) and then stop. Worker will still have green "ready to move" bubble- wake worker, build a road to a location again. Rinse and repeat. You can run a worker 60 tiles or more, as long as all the tiles are all laid out with road already. You can also abuse this by moving workers on to unroaded tiles, waking them immediately, and having them build road. Industrialist cheaters are twice as bad.

          Anyhow. Only works in MP games as far as I can tell, but it can allow for pretty fast worker utilization, and still not fixed.
          Friedrich Psitalon
          Admin, Civ4Players Ladder
          Consultant, Firaxis Games

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          • #6
            Not sure if this is the proper place to post this question -- I am in the middle of several MP games using 1.14. Will those save games work under 1.21? I'd check it out myself, but my Dad (at a remote location and older and not so good with computers) will also have to install the patch and I don't want to confuse him.

            Thanks in advance.

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            • #7
              Edgar, Yes it will work with a 1.14 save...just make sure that everyone is using the same version (1.21). Of course, this is only for US versions of PTW.
              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

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              • #8
                Incredible, is this all!
                Freedom Doesn't March.

                -I.

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                • #9
                  Originally posted by problem_child
                  Incredible, is this all!
                  It takes some time for the **** to hit the fan.

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                  • #10
                    especially when half the gamers are playing moo3 or participating in several demogames
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      hi ,

                      well not to many problems with this patch , .....

                      but , people should read before they download the 1.21f patch , ..... ist for the US english version only , ....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                      • #12
                        I have one problem with the patch. After installing the patch and inserting the CD to play, the little CD arrow icon just keeps spinning, never opening the CD!! I uninstalled the patch with no change. Re-installed it and no change. Right now I can't open the PTW CD!!! I tried a different game CD (Unreal II) and had NO problems. Haven't resolved the problem yet, but my next step will be to uninstall all patches and entire game and re-install. That is if I can ever open the CD again!!!

                        Anyone else out there have this same problem??

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                        • #13
                          I have successfully reached gotten through the setup screens to the game screen 5 times so far with the new patch. 4 out of those 5 times, nobody was able to build a city or move their first settler. This used to be an occasional problem in 1.14f, but seems to have become much more of a problem in 1.21f, at least initially.
                          Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                          Professor Plum: Yes, but now I work for the United Nations.
                          Wadsworth: Well your work has not changed.

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                          • #14
                            Using "Shift-B" for automatic bombarding every turn no longer works for catapults- I haven't tested it with other units. You have to re-order the firing of the 'pult every turn.

                            It would also be spiffy if there was a command to say "Everything in this square that bombards, fire on this square now."
                            Friedrich Psitalon
                            Admin, Civ4Players Ladder
                            Consultant, Firaxis Games

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                            • #15
                              Just thought of another one I've run into- the interface no longer likes "fast-entered" commands at all from the keyboard. All these errors were encountered in MP play over several games, and are repeatable.

                              For example, if you were to tell a unit to move two squares west by slapping the "4" key on your keypad twice fast, it would deduct all the movement points... and then only move you one square; sometimes none at all! This is particularly troublesome with galleys, which never seem to move every time you hit directional keys to begin with in MP.

                              Fast-issued commands for movement in two different directions... say, slapping 4 and then 7 on your keypad fast, will result very often in the above, or worse, in the unit moving in a different direction than "7".... although the direction of the mismove seems random, not always 8 or 4, for example.

                              These bugs are definitely new to 1.21f; they were not in 1.14.
                              Friedrich Psitalon
                              Admin, Civ4Players Ladder
                              Consultant, Firaxis Games

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