Yeah, the fast move error is new to 1.21 and Firaxis is aware of it.
Announcement
Collapse
No announcement yet.
Play The World 1.21f Bug Reports
Collapse
X
-
-
I've asked them for that a few times. That's one of my pet peeves (just after the lack of an event log for PBEM/HotSeat).Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
Comment
-
The "event log" would help out tremendously in PBEM games....Good suggestion Warp.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Comment
-
Originally posted by Fried-Psitalon
Using "Shift-B" for automatic bombarding every turn no longer works for catapults- I haven't tested it with other units. You have to re-order the firing of the 'pult every turn.
It would also be spiffy if there was a command to say "Everything in this square that bombards, fire on this square now."
Comment
-
I had a new bug the other day which I do have saved. My elite swordsman attacked a city, won, and generated a great leader. The great leader appeared in the enemy city which I had not yet captured ! Fortunately I had another unit with movement left and it "Attacked" and captured the city. The great leader did not disappear and no further problems (so far.)Over, under, around, or through
Comment
-
Found this bug twice in MP games. I call it "No wine for you!" bug.
Start of MP game, I have a group of 4 wines in my start area, one of which in on my start square. Build city, no wine, build road on adjacent wine, no wine, capitol culture expands, no wine. I build my second city, its footprint is over one of the road/wine square and suddenly I have wine. Have start on other luxs, ivory and spices, and have gotten the lux to show in my city right away.
While this is not a crucial bug, it is annoying. In a tight time limit MP game, those couple points for happy people could come into play."The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Comment
-
Originally posted by Swissy
Found this bug twice in MP games. I call it "No wine for you!" bug.
Start of MP game, I have a group of 4 wines in my start area, one of which in on my start square. Build city, no wine, build road on adjacent wine, no wine, capitol culture expands, no wine. I build my second city, its footprint is over one of the road/wine square and suddenly I have wine. Have start on other luxs, ivory and spices, and have gotten the lux to show in my city right away.
While this is not a crucial bug, it is annoying. In a tight time limit MP game, those couple points for happy people could come into play.
send a save to firaxis
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
Comment
-
grrrr...
I have encountered two new bugs since the installing the latest patch to Play the World and would very much like to know if anyone else has encountered these.
First, I get the infamous 'Out of Synch' error ANY time a human player bombards with an air unit (including Cruise Missiles). The computer players have no such problems so if you happen to be fighting one you must cede total air superiority to them.
Second, an old problem has gotten worse. About the time we've reached the mid-Industrial Age (when the world is fairly well populated) the game begins hanging each turn. This problem gradually gets worse as the game goes on. Eventually, the game becomes unplayable as the 'Waiting for Player' dialogue times out and a player gets dropped.
Both of these bugs are infuriating and have rendered the game virtually unplayable. Having spent ~$80 on this game to date, I feel I am justifiably upset.
For reference, some of my system specs:
PIII 1Ghz
512MB RAM
Geforce 2ti 64MB
Windows XP Pro
I realize that my system is far from state of the art, but it well exceeds the minimums for PTW.
Furthermore, I play on a 100Mb LAN (any other human players on the LAN as well). I host on my system and others ping at no higher than 3 or 4.
Comment
-
Im getting the random crashes every couple turns. Had it in previous PTW patch versions, same with 1.21
I havent experienced any probs with the fighter intercept crash or the icbm launch crash, which I did in 1.14
But, now it just crashes every couple turns once i get past 1800.....I remember that from 1.14 also. Im on a small map, 3 civs left.
This is frustrating. This was my first game since patching, so I will try a couple more, see if it happens again.
Comment
-
PBEM Load Bug to be fixed next patch
Originally posted by Crousto
Still not fixed unless I missed something :
When you load a PBEM game with the 'load game' option while playing another game, you see another player's position. It never happens when you load from the main menu or from the multiplayer menu.
Cheers, b
Comment
-
Re: PBEM Load Bug to be fixed next patch
Originally posted by bvoncranium
When patch 1.21f came out I filed a Problem Report with Firaxis describing this bug, and the way that it fundamentally alters the PBEM game if players exploit it. On March 18 I received an email from their QA Manager stating that the next patch will include a fix for it. Let's hope that the patch corrects the problem and does not introduce any new ones.
Cheers, b
That's good.
Especialy, since they confirmend that there will be next patch.
(you know, Firaxis staff hasn't visited these boards for several months, so we haven't had any clues before about future plans on Civ3)
Comment
Comment