Originally posted by theNiceOne
CerberusIV: I can assure you that its 100% sure that the AI values a tile higher if it has a resource, even if the resource is a future one and the tile is in a place where the AI not yet has a map to.
CerberusIV: I can assure you that its 100% sure that the AI values a tile higher if it has a resource, even if the resource is a future one and the tile is in a place where the AI not yet has a map to.
As for the original problem of jumping to next unit in a war, I think the writer meant that if you have units on the same square or next to each other, the game doesn't always offer to move all of them in a row but instead sends you to the other side of the world to move other units in between. I agree that this could be made better with a patch, so that the original movement order of units would be linked to their geographic location.
Of course you can still change the order during the turn by selecting the units to move right away and using the Wait command to move some later... but it indeed is irritating that all of your units in the war front are never activated right after each other.
Comment