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The first worker

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  • The first worker

    OK, so what do you do with the critical first worker? I propose that unless you are industrial, you add it to your first city on the first turn to be able to pump out your second city 5 turns earlier.

    Why only if you are not industrialist, you may ask? Well an industrialist can build 3 sqaures of road by the time the settler is built 10 turns. And the worker will finish the fourth with perfect timing (this all assumes grassland/plains , which is usually able to be worked out) This means the settler will only take 2 turns to get to that next city spot.

    Comparison:
    5 building-------10 building
    5 moving--------2 moving

    Net turn difference of 2 turns only! But as cities start getting further from you capital (after about 4 cities) and especially if you build a granary in your cap b4 the next settler your capital's settlers will only take 7 turns to reach those outer circle cities, now you have the advantage. It seems that usually those outer ring cities are the ones most fought for in the land grab battle, because those cities are often in grasp of 2+ civs.

    One additional advantage industrial civs will not only get there faster, they will get defending units there fast, by keeping the woker as a road builder instead of adding to population. If lucky, your expansion road may even find a luxury or strategic resource. And need I mention the tech bonus of roads? At 3 squares a road though, the non industrial civs seem better off to me to add the worker to the city and get another city sooner.

    The real question for the industrial civs is "When do I build the second worker?"

    Anyway let me know what you think.
    115
    Build roads to expand
    52.17%
    60
    Add to capital city
    0.87%
    1
    Make other tile improvements
    44.35%
    51
    Aah, just disband it. Who needs 'em anyway?
    2.61%
    3
    Last edited by Sperricles; January 20, 2003, 15:30.
    Luck favors the skilled because it knows it will not be wasted.

  • #2
    Interesting. I have never thought about combining it with my capitol city.

    I improve a couple of tiles then start roading to other city sites.

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    • #3
      Well I would say combining it to your capitol is not a good plan if you play at Emp or Deity.

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      • #4
        Interesting. I have never thought about combining it with my capitol city.
        IIRC someone tested this strategy when CIV3 came out, the result was that it didn't pay-off.
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          His strategy seems to rely on having at least 2 bonus grassland (or better) tiles. I find that my first worker is often busy mining my crappy starting land so that I can get some shields.
          Seemingly Benign
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          • #6
            I use him to build roads and connect resources to my capital.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #7
              Originally posted by Oerdin
              I use him to build roads and connect resources to my capital.
              Me too. I try to secure as many resources as possible right from the start.
              I watched you fall. I think I pushed.

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              • #8
                as well, what if your settler ends up in the middle of a swampmountainarctic area, then you have no roads home back to bigmama.

                nope, I`ll go for the golden roads.
                to get away from the world, I use my computer.
                to reach out to the world, I use the Internet.
                To play the world, I use Civ III

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                • #9
                  Move to decent tile-mine-road-move to next decent tile-mine-road-move toward second city-road-move toward second city-road-....

                  I place an early emphasis on mines, then roads, then connecting my cities, and then connecting the luxuries/resources once an infrastructure is in place to take full advantage of them. Of course, if a luxury/resource is "on the way" toward one of my cities, I'll take the time to connect it even if it's a tile or two out of the way.
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #11
                    I'll go for roads and mines. Having all cities connected is something I prioritize. Often my capitol has reached level 3 when my first settler is finish, so it won't really help much to add the worker.

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                    • #12
                      roads/mines/irrigate...it depends on the starting spot
                      www.civforum.de

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                      • #13
                        I prefer building roads above all other improvements.
                        - faster expansion
                        - increased movement
                        - increased commerce
                        - road network with luxuries and strategic res. is obviously important
                        - build roads towards opponents -> resource trading & fast attacking force.
                        I'm not a complete idiot: some parts are still missing.

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                        • #14
                          Originally posted by alva


                          IIRC someone tested this strategy when CIV3 came out, the result was that it didn't pay-off.
                          ja, i did some tests with that and it always ended up bein counter productive.

                          especially on emp/deity
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #15
                            I always use them to build roads, that way I get a nice little cash boost at the start. By the time I get Monarchy, I'm ALWAYS in deficit so it's better that I get a bit of income early on. Road building is also good for expanding faster, especially for "industrious" civs or civs without the "expansionist" quality.
                            "When we begin to regulate, there is naming,
                            but when there has been naming
                            we should also know when to stop.
                            Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

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