The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Give me that tech/resource/luxury/city or I´ll nuke your capital... Very peaceful...
Talking about nukes, it would be very nice to have M.A.D., Mutual Assured Destruction, in Civ3 - predefined targets for nukes, which would automaticaly launch in case of a nuclear strike.
Also, it would be very nice to evaporate an isthmus between us and an enemy continent. Think! Terraforming nukes! (Oh, like if they aren´t already... )
Talking about nukes, it would be very nice to have M.A.D., Mutual Assured Destruction, in Civ3 - predefined targets for nukes, which would automaticaly launch in case of a nuclear strike.
we don't need this. Your nukes can not be destroyed by another civs nukes. This simulates M.A.D
one of my frends said that he once launched a ICBM to one of his own cities.. and no one seemd to caree... wich is quite logical... at least when it comes to other civs, dunno about own peaple =P
Originally posted by Craftsman
Also, it would be very nice to evaporate an isthmus between us and an enemy continent. Think! Terraforming nukes! (Oh, like if they aren´t already... )
This was actually proposed by American engineers in the 1950s to "construct" a second "Panama" canal.
-Oz
... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...
It is true, in regards to the MAD idea, that the enemy can't destroy your nukes in a nuclear attack. However, the essence of MAD is that you will retaliate automatically, almost without regards to the consequences. So I think a MAD concept, where every ICBM you have is pre targeted would be cool, as there could be no "turning back" when someone nukes you.
On the same lines, I wanted to make it so that my long range bombers could attack and destroy nukes (my game has the B-1 added, not sure who made it but a great unit, and I use it as a long range bomber with lethal air/land flaged) in the event of a nuclear war. That was the reason the Soviets had mobile launchers, prevent this. Anyways, wanted to know if you could add hit points to ICBM so they could be killed and still have them remain functional. Also, when you do a precision strike into a city, can you only pick buildings or can you also hit the units?
"The DPRK is still in a state of war with the U.S. It's called a black out." - Che explaining why orbital nightime pictures of NK show few lights. Seriously.
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