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  • PTW stack movement

    Why the stack movement buttons fails to work making necesary repeat; sometimes same types units were grouped partially? Somebody coukd explain details about how to use correctly because I am newbie.
    Thanks Gladys Costa Rica

  • #2
    Yes it can be a bit annoying can't it. The best bet is to activate all the units first, then they'll all travel at once. Or at least do that to the ones left behind. I haven't quite figured out why it works that way, but I know activating first will prevent it. I hope they fix that in the next patch.

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    • #3
      I find this EXTREMELY annoying. Even if I've had units stacked together since the beginning of the turn, they may fail to move together as a stack. Before PtW, I don't remember having problems with stacked movement (using the 'J' command).

      One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.

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      • #4
        Originally posted by Colonel Kraken


        One solution I've come up with is: Use the "Fortify All" command, then use "Wake All". Now, move them as a stack. Usually works for me.
        Yes, I never thought of that. There have been a few times where I was cursing the lack of an "Acitivate All" command, but I guess your way is better than Shift-select at least. Thanks.

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        • #5
          Thanks for the tip.
          What?

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          • #6
            I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
            Up the Irons!
            Rogue CivIII FAQ!
            Odysseus and the March of Time
            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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            • #7
              Originally posted by zulu9812
              I find this only happens if units pass within 1 tile of an enemy, e.g. a stack of ships moving past a barb-occupied coast. I then have to take them past two at a time.
              I think there's a preference to halt auto-moves when encountering an enemy unit that is set as the default.

              Then again, I'm at work, unable to double-check, and not 100% certain of this.
              "Stuie has the right idea" - Japher
              "I trust Stuie and all involved." - SlowwHand
              "Stuie is right...." - Guynemer

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              • #8
                You're probably right, but that shouldn't apply to stack movement. It also mucks up auto-bombard.
                Up the Irons!
                Rogue CivIII FAQ!
                Odysseus and the March of Time
                I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

                Comment

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