The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
But building another capital and trashing the previous one along with the cultural bonus and the core cities of your empire is GODDAMN STUPID!
lol, why don't you get a leader and rush the forbidden palace as suggested?
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Not always.
There are some instances where it can be veru usefull to abandn your capiton to get a free jump. I never did it though, cause I hardly ever change my palace location.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
But building another capital and trashing the previous one along with the cultural bonus and the core cities of your empire is GODDAMN STUPID!
lol, why don't you get a leader and rush the forbidden palace as suggested?
If you build the FP in a close location to your palace, you can move your palace around to get the most productivity out of your empire. (this is best if done in a gradual manner) The only problem is you need a leader or wait until steampower to make this really effective (a bit of a gamble on a standard map, but a necessity on a huge map)
One benefit of moving the palace is that the palace distance is figured into the CF formula, while the distance to the FP is not. As for the cultural bonus, its only 2cp with the 1000 yr bonus, no big deal to lose, (you will only lose 1 cp per turn as you will still get 1 CP from your new palace)
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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