In my mod I have been trying to decide whether calvary should upgrade to a tank or not. I have always played so they don't upgrade. Many people think a calvary can't upgrade to a tank. However, many calvary divisions of the past are now tank divisions. So what do you think?
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Cavalry to Tank?
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I'll vote no. I know it's a popular concept -- and in fact one that would be historically accurate. But it would unbalance the game further against the AIs (who never upgrade comprehensively or effectively).
I've grown to like the strategic dilemma of having to retread my military (literally and figuratively). A potential upgrade would come just when the human player tends to begin pulling away with the game anyway.aka, Unique Unit
Wielder of Weapons of Mass Distraction
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I would say yes but...
Upgrading cavalry to tanks is OK if tanks are made more expensive. I pushed the cost up to 140 shields so it costs a noticeable amount of money to upgrade from 80 shield cavalry (actually I made cavalry 90 shields).
Without adjusting costs I would say no because it would be too easy to get a large tank force instantly and virtually for nothing.Never give an AI an even break.
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Upgrades should be allowed (they are in all my mods).
However, the AI does need to be tuned further to take advantage of this - otherwise, it does unbalance the game a bit.
In multiplayer mode, this isn't much of an issue.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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How about upgrading cavalry to paratroopers? Wouldn't that make more sense?Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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Originally posted by zulu9812
How about upgrading cavalry to paratroopers? Wouldn't that make more sense?
The paratrooper option is an interesting idea - it would certainly encourage more players to use paratroopers, although I still don't think they'd be very popular.
I mod my paratroopers to make them more effective in the modern age with an added movement point, amphibious ability, and increased offensive firepower.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Originally posted by Dissident
yes
but with a hefty gold price of course (if that is possible to change the gold amount for upgrade).Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Nope, I think it's good to have some cut of points.
Gives you more of a strategical choice IMO.
Do I spend money on them now, while they only still have short life-span, or do I invest in somehing else and wait for the next (more powerfumm) unit to arrive.
I they(all) upgrade throughout the ages, then it does become abit of a no-brainer IMVHOIs God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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In my old mod, I made cavalry upgradable to tank, simply because I don't like having tons of obsolete units in my building list. I recently discovered there is a way to tag units as obsolete once another is available, without this unit being necessarily able to upgrade.
Now, in my mod, cavalries are obsolete when Tanks are around, but don't upgrade to them though."I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
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Originally posted by alva
Nope, I think it's good to have some cut of points.
Gives you more of a strategical choice IMO.
Do I spend money on them now, while they only still have short life-span, or do I invest in somehing else and wait for the next (more powerfumm) unit to arrive.
I they(all) upgrade throughout the ages, then it does become abit of a no-brainer IMVHOYeah, if you can upgrade straight through it's just too easy. Start with tons of horsemen, upgade and build more of the latest unit. I like having the choice in the early/mid industrial era of more cavalry or other infastructure.
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I actually renamed the civ3 cavalry unit to Dragoon and used Dark Sheer's Bandit unit as an Industrial-age upgrade; available with The Corporation and stats of 8/4/3, cost 90, blitz.Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
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Originally posted by FNBrown
The US Army also now has Cavalry divisions comprised of helicopters... but I don't think ANYONE would want to upgrade Cavalry to Civ3 Helicopters.
I'd like to make them non-immobile air-units, but since the AI doesn't use these properly, I made them offensive ground units with 2-movement, all terrain as roads and very low defense values.
That's what I made cavalry upgrade to. Since not many of my cavalries survive the infantry-tank-period, there are not very many upgrades to those attack helis, but the cavalry vanishes from the build list.
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