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Cavalry to Tank?

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  • #16
    No, because upgrading movement 3 unit to movemet 2 unit is BAD design concept (downgrade of abilities).


    P.S.
    On the other hand I have no probelems with similar upgardes.
    There are in original game too:

    Like Inantry to Mech. Inf.
    Or Galley to Transport

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    • #17
      Did anyone notice that defensive units are the best to upgrade ?

      Makes sense to me anyway : defensive units should be kept in your cities, so they must upgrade from time to time.

      Agressive units should be thrown into battle, not kept aside to be upgraded.

      So, I vote no.

      Comment


      • #18
        I vote no for no other reason except the AI doesn't seem to handle upgrades well.

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        • #19
          I see the "No's" have a huge lead...

          Oh, and I too voted no.
          ____________________________
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          • #20
            Originally posted by player1
            No, because upgrading movement 3 unit to movemet 2 unit is BAD design concept (downgrade of abilities).


            P.S.
            On the other hand I have no probelems with similar upgardes.
            There are in original game too:

            Like Inantry to Mech. Inf.
            Or Galley to Transport
            So you would never upgrade an Impi or Jaguar Warrior?
            Never give an AI an even break.

            Comment


            • #21
              The upgrade will, quite simply, break the game. Tank-MA upgrade is bad enough - in fact, even though it is quite logical, would be better off disallowed because of the human's ability to have 100 or more MA available the first turn after the discovery of Synthetic Fibers, but at least at this point, MI are available, as are Radar Towers, which pretty much makes defending easier.

              But, being able to mass upgrade all of your cavs at once is insane. You will instantly have a tank army 10 times that of the computer. I usually am packing a treasury over 10,000 gold by this time, in order to rush-build as many tanks as possible, and if I was able to prebuild to "build" multiple tanks in every city at once, well, all I know is the AI would stand absolutely no chance at all.
              Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
              Professor Plum: Yes, but now I work for the United Nations.
              Wadsworth: Well your work has not changed.

              Comment


              • #22
                Originally posted by metalhead
                The upgrade will, quite simply, break the game. Tank-MA upgrade is bad enough - in fact, even though it is quite logical, would be better off disallowed because of the human's ability to have 100 or more MA available the first turn after the discovery of Synthetic Fibers, but at least at this point, MI are available, as are Radar Towers, which pretty much makes defending easier.

                But, being able to mass upgrade all of your cavs at once is insane. You will instantly have a tank army 10 times that of the computer. I usually am packing a treasury over 10,000 gold by this time, in order to rush-build as many tanks as possible, and if I was able to prebuild to "build" multiple tanks in every city at once, well, all I know is the AI would stand absolutely no chance at all.
                Then the AI needs to be fixed.

                Besides, you could use this upgrade path in Multiplayer games against human opponents, and it'd make things real interesting.
                Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                • #23
                  Originally posted by Spiffor
                  I recently discovered there is a way to tag units as obsolete once another is available, without this unit being necessarily able to upgrade.

                  Now, in my mod, cavalries are obsolete when Tanks are around, but don't upgrade to them though.
                  How do you do that Spiffor?

                  Comment


                  • #24
                    Well, there isn't much argument against upgrading units to those of lower abilities in certain areas....look at Babylonian Bowman, or Samurai to Cavalry. But, like you said, it's bad design.

                    I think the Bowman thing could be rectified with it having a/d/m of 3/1/1, so it wouldn't lose anything on the upgrade.
                    For the Samurai, just have it replace Medieval Infantry, with an added defense to 4/3/1.

                    But then there's the Zulu Impi, and I have no idea how to fix that.
                    I AM.CHRISTIAN

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                    • #25
                      UUs are some sort of exeption.

                      Think of that like some sort of Dark Age.

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                      • #26
                        I vote no, because this would put the Germans at such a disadvantage regarding their UU that it would practically negate its advantage. They would have to manually replace all of their calvary for the panzers piecemeal, while rivals would be able to upgrade thier cavalry to tanks and have swarms of them before the Germans could deploy a sizeable force. Considering the troubles the Germans have in the pre-industrial eras, this is one more disadvantage their civ doesn't need.
                        Tutto nel mondo è burla

                        Comment


                        • #27
                          IMHO cavalry should upgrade as follows (all requiring new units ) --

                          1. Armored cars.

                          2. Armored cavalry (WW2 era units equipped with light tanks, armored cars, recon infantry, etc.)

                          3. Airmobile (as opposed to paratrooper etc. -- think "Apocalypse Now").

                          An entirely new track. Flag them "Explore" AND "Offense" and rock'n'roll.

                          -Oz
                          ... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...

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                          • #28
                            Originally posted by Boris Godunov
                            I vote no, because this would put the Germans at such a disadvantage regarding their UU that it would practically negate its advantage. They would have to manually replace all of their calvary for the panzers piecemeal, while rivals would be able to upgrade thier cavalry to tanks and have swarms of them before the Germans could deploy a sizeable force. Considering the troubles the Germans have in the pre-industrial eras, this is one more disadvantage their civ doesn't need.
                            Not necessarily, you simply use the following upgrade path:

                            Cavalry > Tank > Panzer > Modern Armour

                            Since Germans can't build tanks, they're cavalry will simply upgrade to Panzers instead. And since other civs can't build Panzers, they'll skip that step and go straight to Modern Armour after Tanks.

                            If a civ cannot upgrade to a unit, they'll simply upgrade to the next one in the chain once they get the required tech.
                            Up the Irons!
                            Rogue CivIII FAQ!
                            Odysseus and the March of Time
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                            • #29
                              Originally posted by FNBrown


                              Well, with regards to Robber Baron's earlier post, the Cavalry-Tank upgrade is indeed the most historically accurate. The US Army also now has Cavalry divisions comprised of helicopters... but I don't think ANYONE would want to upgrade Cavalry to Civ3 Helicopters.

                              The paratrooper option is an interesting idea - it would certainly encourage more players to use paratroopers, although I still don't think they'd be very popular.

                              I mod my paratroopers to make them more effective in the modern age with an added movement point, amphibious ability, and increased offensive firepower.
                              The only Cav division we have is the 1st at Ft Hood, and it is a heavy division, heavier than the armor divisions even. It is a bunch of M1s and M2s. It hasnt been airmobile since the 70s. 1st Cav's history goes back to the old horse cavalry, but the units today who carry out the same role really are the ACRs. 2nd ACR is a concept unit right now, and apparently is a bunch of HMMVs with TOW launchers. 3rd ACR is a mix of M1s and M2s. 11th ACR gets to play OPFOR in the Mojave desert every month at NTC. Right now the only airmobile division is
                              the 101st Airborne (Air Assault) Division.

                              Since there is no mech inf type unit when the tank becomes available I'd say upgrading to tank is best. If modern era when modern armor and mech inf available I'd go with the mech inf.

                              Comment


                              • #30
                                Originally posted by zulu9812


                                Not necessarily, you simply use the following upgrade path:

                                Cavalry > Tank > Panzer > Modern Armour

                                Since Germans can't build tanks, they're cavalry will simply upgrade to Panzers instead. And since other civs can't build Panzers, they'll skip that step and go straight to Modern Armour after Tanks.

                                If a civ cannot upgrade to a unit, they'll simply upgrade to the next one in the chain once they get the required tech.
                                Whoa. Thanks, Zulu! I had no idea you could do that. That's going to fix a lot of upgrade issues in my mod.

                                I still say no to the upgrade path. I think a dramatic jump in firepower like that should be done from scratch.
                                Tutto nel mondo è burla

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