I think near the later stages of the game there are just too many units to build that you really wouldn't build anymore like the frigate and the ironclad. I thought maybe making it so the frigate upgrades to a destroyer and an ironclad to a battleship or the other way around. What do you think?
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Well, that's what I did in one of my mods (as well as te AU mod). It seems to work fairly well.Seemingly Benign
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I did the same thing... I make the Frigate and Ironclads upgradeable to Destroyers.
For that matter, I make Cavalry upgradeable to Tanks.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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Yes, you can modify the unit upgrades through the editor...but it isn't realistic:
How can a flesh-and-bone horse (Cavalry) upgrade to to a steel encased Tank?
How can a wooden ship/iron based ship upgrade to a steel ship?
I just consider these non-upgradable units as going obsolete and I either use them until they are destroyed or I end up decommissioning them. At least this makes sense.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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How can a wooden ship/iron based ship upgrade to a steel ship?
Galley to Caravel?
(also a huge change, since you redesign hull and sails completly)
Infantry to Mech. Infantry?
(you add them brand new motorization)
Frigate to Destroyer example?
(same as Galley to Caravel)
Cavarly to Tank example?
(same as Infantry to Mech. Infantry)
But I would personaly not allow Cavalry to Tank, since losing abilities by upgradeing (movement of 3 to 2) is bad design concept.
And there is question of balance, since that upgrade would cost just 40gp.
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Originally posted by player1
But I would personaly not allow Cavalry to Tank, since losing abilities by upgradeing (movement of 3 to 2) is bad design concept.
Given some of the non-historical upgrades allowed, I can't see why this historical one was left out. The cost should reflect this, just like it takes 120 to upgrade a spearman to a rifleman.
My 3.2 cents worth.Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
http://www.schlockmercenary.com/ 23 Feb 2004
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Originally posted by Wittlich
Yes, you can modify the unit upgrades through the editor...but it isn't realistic:
How can a flesh-and-bone horse (Cavalry) upgrade to to a steel encased Tank?
How can a wooden ship/iron based ship upgrade to a steel ship?
I just consider these non-upgradable units as going obsolete and I either use them until they are destroyed or I end up decommissioning them. At least this makes sense.
The only upgrading we should see(maybe) is from one unit to the next without skipping upgrades of previous units in that line of technology; once a unit is upgraded to it's next highest ability it shouldn't be available for an upgrade. Units should also have a natural attrition rate in which the unit sort of fades and gets turned into shields (for their equipment value)
At least this is my opinion of a more realistic representation of the world.
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Iran had units that were over 2500 years old in RL. Sure the people changed, sure the technology changed, but the units themselves traced their origins from the time of Darius.Seemingly Benign
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Originally posted by WarpStorm
Iran had units that were over 2500 years old in RL. Sure the people changed, sure the technology changed, but the units themselves traced their origins from the time of Darius.
This doesn't even begin to touch on the subject at hand.
If I had a 'rock thrower' unit; should he be around 2500 years from now? Heck, the rocks he throws may not even last that long!
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You can rename them. At least, I have an 'abc' icon that says I can rename a unit. Not that I'm bothering with 60+ cavalry running around, mind you.Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'."
http://www.schlockmercenary.com/ 23 Feb 2004
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What are you typing about? This doesn't even begin to touch on the subject at hand.
The idea is that maybe it's silly to imagine a galley eventually turning into a modern transport, but if you look at the gold spent as an investment in new equipment and then imagine that you transfer the command and soldiers curretnly serving in the unit... then it's at least palatable.
Nobody thinks that a rockthrower built in 3500 BC is going to be composed of the same guys in 2000 AD (or 3550 BC!), but the idea is that the civ is continually recruiting and training that UNIT with new members.
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Originally posted by Wittlich
How can a flesh-and-bone horse (Cavalry) upgrade to to a steel encased Tank?
When Cavalry divisions no longer used horses, they were re-assigned tanks. Many of the Cavalry divisions that were around in the 1800's are still in existance, they just drive tanks instead of ride horses.
The concept of the upgrade is not upgrading the weapon itself, it's training your troops to use an entirely new weapon that does the same job they've always done, only better.
In fact, there are Cavalry divisions these days that use helicopters - although I think the choppers in Civ3 are ill-suited for that purpose.
The point is, when you invent tanks, you don't tell your men who ride horses to pack their saddles and go home. You put the horses out to pasture, and you train the men on how to drive tanks.Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)
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