Game balance seems to be the main excuse. 
Personally, I think colonies should only vanish if it ends up in the city radius of a full-fledged city. Otherwise, it should send resources to either the nearest city (food/shields) or the civilization as a whole (commerce).
If w/in the boundaries of another civ, you only get the resources if you are at peace w/them or if there is a path that is unblocked by their territory.
Then I can grab those gold resources in the middle of those thick mountain ranges and get a small bit of cash to throw into my coffers.
Yes, I'm thinking something along the lines of the supply crawlers from Alpha Centauri. Though with more options on where the resources are sent. Pick a city from the list, and such, default is the closest when the colony is created and/or the destination is changed.
Haven't gotten far enough into the game to play w/airbases yet. Will try soon since I have a four-day weekend coming up.

Personally, I think colonies should only vanish if it ends up in the city radius of a full-fledged city. Otherwise, it should send resources to either the nearest city (food/shields) or the civilization as a whole (commerce).
If w/in the boundaries of another civ, you only get the resources if you are at peace w/them or if there is a path that is unblocked by their territory.
Then I can grab those gold resources in the middle of those thick mountain ranges and get a small bit of cash to throw into my coffers.

Yes, I'm thinking something along the lines of the supply crawlers from Alpha Centauri. Though with more options on where the resources are sent. Pick a city from the list, and such, default is the closest when the colony is created and/or the destination is changed.
Haven't gotten far enough into the game to play w/airbases yet. Will try soon since I have a four-day weekend coming up.

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