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Why are workers destroyed after building certain things?

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  • Why are workers destroyed after building certain things?

    I haven't seen a similar thread on this. I don't understand why they did this. It's not like they didn't have flexiblity with the workes as workers normally build things without dying. Why did they do this?

  • #2
    Well, they also disappeared when you built a colony in the "normal" Civ3 game (before PtW). Perhaps the idea is that you need manpower for operating an airfield, radar tower, colony etc. It is indeed a bit illogical, since you can build mines, forts and irrigations without loosing the guys, but hey - it´s a game
    Blah

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    • #3
      I forgot about colonies. never used them

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      • #4
        The AI seems to love radar towers,but I have no idea why.

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        • #5
          defence bonuses

          -Mellian

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          • #6
            offensive bonus too.

            25% bonus to units in it's range
            Pentagenesis for Civ III
            Pentagenesis for Civ IV in progress
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            • #7
              maybe it is just to balance out the game. the penalty rewards efficient, strategic planning and discourages random, wholesale proliferation of these things.
              "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

              "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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              • #8
                I like wholesale proliferation. If my workers were idle I'd put them everywhere

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                • #9
                  Originally posted by BeBro
                  Well, they also disappeared when you built a colony in the "normal" Civ3 game (before PtW). Perhaps the idea is that you need manpower for operating an airfield, radar tower, colony etc. It is indeed a bit illogical, since you can build mines, forts and irrigations without loosing the guys, but hey - it´s a game
                  The reason you don't lose workers to work the mines and fields they create is because your City Citizens are working those.

                  Colonies, Airfields, Outposts and Radar Towers are all "field" bases for things that do, and should, require manpower to operate. The fact that these can be built nearly anywhere, particularly in neutral territory, dictates that your citizens in cities will not be the ones working these facilities the way they work mines and fields.
                  "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                  • #10
                    Actually Ducki,
                    You can't put radar towers outside of your territory in neutral territory, though I believe you can place them in outside of the city working radius. As long as it's inside your cultural borders.

                    KP
                    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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                    • #11
                      what exactly does outposts, and how do radar towers work if they come under enemy culture borders, and... can you pillage enemy field bases, what happens to the poor worker?
                      The true way of sword fencing is the craft of defeating the enemy in a fight, and nothing other than this.
                      -Miyamoto Shinmen Musashi

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                      • #12
                        Re: Why are workers destroyed after building certain things?

                        Originally posted by Dissident
                        It's not like they didn't have flexiblity with the workes as workers normally build things without dying. Why did they do this?
                        Hmmm, are they sacrificed to deity? (at least they should in Aztec Civ). Did they dead by incident during building activities? Is it a way to simulate the resources cost of the improvements, in a simplified game model?

                        Chose one.
                        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                        - Admiral Naismith

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                        • #13
                          if workers didnt have to be used up, there would be radar towers everywhere late game. an industrious civ would get 4 workers and pop a tower a turn.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #14
                            Originally posted by Usually Insane
                            what exactly does outposts, and how do radar towers work if they come under enemy culture borders, and... can you pillage enemy field bases, what happens to the poor worker?
                            Outposts: pushes back the "fog of war" (line of sight - 2 on flat terrrain, 3 on hill, and 4 on mountain). Can be built within your cultural borders or within neutral territory.

                            Radar Towers: Gives a defensive and offensive bonus to the host nations units (a 2- tile radious around the tower). Can only be built within your cultural borders.

                            If either Outposts or Radar Towers end up being located within enemy territory (cultural expansion), they are automatically destroyed.

                            Yes, you can pillage enemy outposts, radar towers, field air bases.

                            When building any of these 3 types of improvements, your worker is automatically assimilated into the structure. If the structure is destroyed, so is the worker who build it, since the worker no longer exists (he's now the terrain improvement).

                            I hope this "cleared the mud" Usually Insane.


                            Edit: Typo concerning Outposts (Thanks UberKruX).
                            Last edited by Wittlich; November 27, 2002, 15:14.
                            ____________________________
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                            • #15
                              i think outputs give 3 on hill and 4 on mountain, but feel free to correct me.
                              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                              - Ender, from Ender's Game by Orson Scott Card

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