Hi all.....anyone thinks radar artillery is too slow? It only has a movement of 1 and is way laggin behind modern armour and mech infantry!
Everytime I try to bring them out from my cities to bomb AI cities and join up with my other offensive units on the outskirts, they take forever to arrive and by that time I would have amassed enough Modern Armour etc to assault the city.....albeit with heavy casualties.
I feel that Radar Artillery is sort of a tracked or towed arti piece as evidenced by its graphics. It also seems more like a MLRS (Multiple Rocket Launcher System) where rockets are fired instead of normal arti shells.
It's speed should be bumped up as modern artillery has to move fast after firing to avoid being countered by anti-artillery radar and fire systems. IMHO, it should be have movement of at least 2-3, its weakness of being destroyed or captured is enuff of a disadvantage already.
What do you all think?
Everytime I try to bring them out from my cities to bomb AI cities and join up with my other offensive units on the outskirts, they take forever to arrive and by that time I would have amassed enough Modern Armour etc to assault the city.....albeit with heavy casualties.
I feel that Radar Artillery is sort of a tracked or towed arti piece as evidenced by its graphics. It also seems more like a MLRS (Multiple Rocket Launcher System) where rockets are fired instead of normal arti shells.
It's speed should be bumped up as modern artillery has to move fast after firing to avoid being countered by anti-artillery radar and fire systems. IMHO, it should be have movement of at least 2-3, its weakness of being destroyed or captured is enuff of a disadvantage already.
What do you all think?
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