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  • #16
    Civ2 style for fortresses! Increases value of fortresses a great deal, and prevents you from having to build on every border tile.

    Now enemies have to take out your fortresses or move around them... they can't just slide between them which makes little sense.

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    • #17
      coastal fortress also bombards incoming units into city sqaure such as marines so its not just a naval artillery that ZOC bombs passing ships.

      just wanted to justify existence of coastal fortress
      :-p

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      • #18
        Originally posted by sabrewolf
        i didn't like the civ2 ZOC because movement in the enemy land was nearly impossible.
        however, it disturbs me that now (in civ3) you can move past fortresses while getting just a lousy shot (which doesn't always work).
        and for defense it's to tedious to build fortresses on every single tile along a line.

        i'd prefer something like a artificial barrier. something which slows down enemy forces and even blocks wheeled units. then the enemy has to go through the fortress and not just past it.
        the barrier can only be destroyed if there isn't any defence in a tile nearby.
        wat u said are ALL in the game
        -mountains slow down enemies.
        -your territory slows enemy (by not being able to use the road)
        -Wheeled unit cannot enter mountain w/o road

        Ah all you spoke of.. in the game!

        And your not supposed to build a single line of defense. Civ3 got rid of all unit on square destroyed feature so that they can toss away the one line wonder defense.
        :-p

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        • #19
          All I can say about ZOC is that I really hated it in Civ2 and was very glad to learn it was basically gone.

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          • #20
            Originally posted by Calc II
            wat u said are ALL in the game
            -mountains slow down enemies.
            -your territory slows enemy (by not being able to use the road)
            -Wheeled unit cannot enter mountain w/o road
            - mountains aren't always around your border.
            - if this wouldn't happen, borders would be unusable
            - mountains don't make infantries slower. 1 tile per turn, independent of the terrain.

            another problem if you build your line along a mountain range: if the enemy gets between your fortresses, he's got 100% defence bonus, so it's suicide to attack the invaders (except if you've got enough artillery)

            And your not supposed to build a single line of defense. Civ3 got rid of all unit on square destroyed feature so that they can toss away the one line wonder defense.
            but iirc a single line of defense is historically very accurate - at least before effective shelling and bombing. think of the maginot-line (which wasn't penetrated. the french had forgotten to cover belgium too).

            if you've got a big empire, you'll want to defend the entry-points and not every single spot of your country.

            what i said in the first part of the post you quoted is something that has the same effect as mountains or jungles, but is artificial and can be built on grassland, etc. it has higher movement costs, but no extra defense value.

            you didn't quote my second part of the post:
            Originally posted by sabrewolf
            or a simpler version:
            bring back civ2-ZOC for fortified units only in fortresses.
            the same as what fosse said more elegantly one post later
            - Artificial Intelligence usually beats real stupidity
            - Atheism is a nonprophet organization.

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            • #21
              Option ín editor to set how ZOC would work would be the best thing, this way every player will be happy.

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