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  • Zone of Control

    An easy way to make this attribute valuable would be to have units take their shot as soon as an enemy enters one of the ZOC tiles, not when they cross from one tile to another.

    This would also make coastal fortresses (which also work like units with ZOC) more useful, since ships (except battleships) would have to take fortress fire before they can bombard a city with such a building).

    What do you think?
    44
    Forget it, ZOC is fine as it is.
    20.45%
    9
    This ZOC tweak would really help gameplay
    52.27%
    23
    Bring back the Civ2 Zone of Control system.
    20.45%
    9
    What's a Zone of Control?
    6.82%
    3

  • #2
    I think, if it was set up like this, there should be the chance of failure on the part of the unit that is firing a 50/50 chance at failure. Because what about the units coming to attack you that maybe don't quite get there? There are entering your zone of control, but they are not trying to sneak by.
    "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

    "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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    • #3
      Originally posted by ruby_maser
      I think, if it was set up like this, there should be the chance of failure on the part of the unit that is firing a 50/50 chance at failure. Because what about the units coming to attack you that maybe don't quite get there? There are entering your zone of control, but they are not trying to sneak by.
      There is already a chance of failure. I believe the unit with the ZOC does 1HP damage [100*A/(A+D)] percent of the time, where A is its attack strength and D is the defense strength of the unit in motion.

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      • #4
        I find the current ZOC system absolutely useless. The tweak would improve it som, but not enough to where i'd use it I think. That 1 point of damage simply is worth it. Now if the old Civ2 way was back, i'd start building fortresses again and making units that had ZOC.
        "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

        Comment


        • #5
          Originally posted by ChaotikVisions
          I find the current ZOC system absolutely useless. The tweak would improve it som, but not enough to where i'd use it I think. That 1 point of damage simply is worth it. Now if the old Civ2 way was back, i'd start building fortresses again and making units that had ZOC.
          you dont build cavs or tanks?

          anyway, i think the current zoc is good enough as it is, but i still demand the banana option
          :-p

          Comment


          • #6
            I've been able to utilize ZOC on land to pretty good effect. But Coastal Fortresses??? They're useless. They definitely need a chance to fire immediately when ships enter their ZOC.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #7
              Yeah, fortresses were more useful with a civ2 ZOC. SMAC had it too. I don't mind the civ3 way, but it's useless for coastal fortreses. I wouldn't mind at all if the civ2 way came back. I have a lot more startegies I can use with that system then with the current system.

              Comment


              • #8
                Not the change I would hope for...

                I would like to keep how ZOC is activated the way it is. What I want is to make the potential effects of it more powerful:

                Double the likelihood of taking damage when moving through a ZOC, and ...

                Not limited to just 1 HP removed! Whole unit may be destroyed by moving through a ZOC.

                --
                This would make it truly hazardous to go through a ZOC if the projecting unit was of a contemporary tech.

                Regarding Coastal Fortresses, I DEFINITELY agree that an enemy vessel coming adjacent should activate it.

                Comment


                • #9
                  I agree that enemy ships approaching a coastal fortress should get fired upon before attacking...

                  And how about this (as an alternative to the Civ2 system of ZOC): It seems to me that ZOC is suppose to represent that one army can't pass a nearby army without engaging it (should the defender wish to intervene)... giving them a "Free shot" does not at all account for this.

                  What if, instead, an army trying to march past a defending army gets to take that step, but then loses all of its remaining moves? The next turn, the defender has the opportunity of engaging that army, but perhaps at the expense of opening a hole in their border from the other side?

                  I really did enjoy the "zone defense" aspect of Civ2...

                  Comment


                  • #10
                    I edited Coastal Fortess to make vet units (removing it from Harbour) so that it has some use now. Unfortunately it seems that the AI is no longer building naval units anymore, so I may have to change it back.

                    Comment


                    • #11
                      Anyone remember how Colonization dealt with the issue? "French Frigate slowed by the presence of Spanish Fortress" turn passes, fortress opens fire...."Our frigate is damaged, and has been returned to New Rochelle."

                      Comment


                      • #12
                        Originally posted by ChaotikVisions
                        I find the current ZOC system absolutely useless. The tweak would improve it som, but not enough to where i'd use it I think. That 1 point of damage simply is worth it. Now if the old Civ2 way was back, i'd start building fortresses again and making units that had ZOC.
                        Bingo.

                        Comment


                        • #13
                          I would say that a unit should be able to take its ZOC shot the moment that an enemy unit enters any adjacent tile--this would be like the way that bombard units take one shot at any enemy units attacking their square, only it is projected outward to a one-square radius.
                          Those who live by the sword...get shot by those who live by the gun.

                          Comment


                          • #14
                            City walls also have the effect of creating a ZoC. At least I saw some spearmen stabbing at passing enemy units.

                            Comment


                            • #15
                              i didn't like the civ2 ZOC because movement in the enemy land was nearly impossible.
                              however, it disturbs me that now (in civ3) you can move past fortresses while getting just a lousy shot (which doesn't always work).
                              and for defense it's to tedious to build fortresses on every single tile along a line.

                              i'd prefer something like a artificial barrier. something which slows down enemy forces and even blocks wheeled units. then the enemy has to go through the fortress and not just past it.
                              the barrier can only be destroyed if there isn't any defence in a tile nearby.

                              or a simpler version:
                              bring back civ2-ZOC for fortified units only in fortresses.
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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