There seems to be a mismatch between guerrila's description and goal and A.D.M and cost.
Guerrila 6.6.1
Infantry 6.10.1
Cost: same.
Tech required: same
Resource: infantry needs rubber, but guerrila does not.
Description of guerrila says this unit is a balanced off/def unit. Yes it is BUT if have rubber then why build guerrila? Don't think guerrila has an upgrade path whereas inf can go to Mechs.
Like new unit, do not like configuration.
Editor preferences considering for more balanced unit and to force more split between infantry and guerrila units:
Cost:
-1 shield, or
-2 shields
ADM:
7.7.1 -- a little stronger and still balanced
8.8.1 -- infantry offense + defense / 2
What would you recommend for new guerrila preferences? Why?
-- PF
Guerrila 6.6.1
Infantry 6.10.1
Cost: same.
Tech required: same
Resource: infantry needs rubber, but guerrila does not.
Description of guerrila says this unit is a balanced off/def unit. Yes it is BUT if have rubber then why build guerrila? Don't think guerrila has an upgrade path whereas inf can go to Mechs.
Like new unit, do not like configuration.
Editor preferences considering for more balanced unit and to force more split between infantry and guerrila units:
Cost:
-1 shield, or
-2 shields
ADM:
7.7.1 -- a little stronger and still balanced
8.8.1 -- infantry offense + defense / 2
What would you recommend for new guerrila preferences? Why?
-- PF
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