Announcement

Collapse
No announcement yet.

Kudos to Gamespot

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Wow 2.56 MHz Im jealous
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #32
      Originally posted by Maquiladora
      Wow 2.56 MHz Im jealous
      I'm not. All that power and he won't be able to play it online...
      I watched you fall. I think I pushed.

      Comment


      • #33
        I just think it's sad that Firxais is getting and will get all of the blame for Civ3 and PtW's problems, even though it was an Infogrammes decision/mistake to rush it out so soon

        To Firaxis,

        To Infogrammes,
        I AM.CHRISTIAN

        Comment


        • #34
          Tom Chick? Yeah I remember that name. People trust me...this guy does not have a clue when it comes down to game reviews.
          -PrinceBimz-

          Comment


          • #35
            Was wondering if this review from gamespot was before or after the release of the ptw patch?

            Did you use the new patch?
            From alot of people this ptw is a peice of $hit? Well is it really?

            I haven't and probably wont get this product. Its alittle weird to find out the game is released and a day or two after they release the patch.

            Will wait til price is 1/10th of what it is now.
            Thanks for the review and stuff.
            Civfan (Warriorsoflight)

            Comment


            • #36
              The game is full price while its features is only half of what it should be (working SP buggy MP)... is that fair ... I´m getting so tired of games coming out before they are finished...add to that the high price, and they wonder why people buy less and burn more?
              You saw what you wanted
              You took what you saw
              We know how you did it
              Your method equals wipe out

              Comment


              • #37
                Why is the game worth buying from a single player point of view? As far as I can tell, the single player features are very minor. Sure, you get a few more civilizations, but they are practically the same as what was there before (since there are only 6 traits). Even the new units and city improvements are few and it's almost as if they don't even exist. If this were to be a good single player add-on it should have shipped with at least 5 or 6 more wonders, 10 city improvements and a few unit tweaks or additions.

                This has got to be one of the worst add-ons I have ever heard of (for its price)...

                Just for reference, I didn't think that highly of Civ III (the base version). I liked it but didn't think it was that great (mostly because it is not innovative, except for culture and borders which I loved, and resources). The best ting about Civ III IMO is the price. The original version cost something like $50 which is amazingly good for a game. People should just buy Civ III because of the price alone... unfortunately, the expansion is totally opposite (too costly and people should avoid it--it seems)...

                KoalaBear33

                Comment


                • #38
                  Originally posted by KoalaBear33
                  Why is the game worth buying from a single player point of view? As far as I can tell, the single player features are very minor. Sure, you get a few more civilizations, but they are practically the same as what was there before (since there are only 6 traits). Even the new units and city improvements are few and it's almost as if they don't even exist. If this were to be a good single player add-on it should have shipped with at least 5 or 6 more wonders, 10 city improvements and a few unit tweaks or additions.
                  Well, since you say in the part I snipped out that you didn't particularly like Civ3 to start with I am wasting my time trying to convince you, but here goes...

                  8 new civs - done professionally
                  ability to play with all 24 civs at once (actually 32)
                  ability to make HUGE maps
                  faster play
                  smarter AI
                  useful user interface enhancements
                  3 new city improvements - these really effect game play
                  1 new wonder - fairly minor unless you are going for a culture or spaceship win
                  2 new units - professionally done
                  4 new terrain graphics sets
                  removal of most hard coded values in the editor
                  a bunch of scenarios that need PTW to run
                  a mod manager
                  3 new worker actions - the RADAR Tower really changes the end game
                  stack moves and attacks
                  new victory and loss conditions
                  ability to change time scale
                  ability to name any unit
                  and I'm sure I'm forgetting something

                  BTW, PBEM works just fine as does hotseat.
                  Seemingly Benign
                  Download Watercolor Terrain - New Conquests Watercolor Terrain

                  Comment


                  • #39
                    Me, I do not need innovation, only fun.

                    Comment


                    • #40
                      Originally posted by WarpStorm
                      Well, since you say in the part I snipped out that you didn't particularly like Civ3 to start with I am wasting my time trying to convince you, but here goes...

                      8 new civs - done professionally
                      ability to play with all 24 civs at once (actually 32)
                      ability to make HUGE maps
                      faster play
                      smarter AI
                      useful user interface enhancements
                      3 new city improvements - these really effect game play
                      1 new wonder - fairly minor unless you are going for a culture or spaceship win
                      2 new units - professionally done
                      4 new terrain graphics sets
                      removal of most hard coded values in the editor
                      a bunch of scenarios that need PTW to run
                      a mod manager
                      3 new worker actions - the RADAR Tower really changes the end game
                      stack moves and attacks
                      new victory and loss conditions
                      ability to change time scale
                      ability to name any unit
                      and I'm sure I'm forgetting something

                      BTW, PBEM works just fine as does hotseat.
                      I agree, the SP additions are in fact wider than just 3 new city improvements and 2 units.... just the smarter AI, which is indeed smarter than 1.29f, justify PtW ( perhaps not the price however ). So Gamespot review was "rushed" by a MP addict reviewer who was right to depict the actual unstability of PtW's MP compounds - but at the expense of IGNORING its SP tweaks, small but numerous additions like WarpStrom has listed here, and I can confirm. Why then review Civ III as a great game last year with a score of 9.3, and a 9+ for gameplay, when a year later Ptw scores a 5, AND that 4/10 for gameplay???? It's the same core gameplay........
                      The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

                      Comment


                      • #41
                        Well, I can't comment alot since I didn't buy it (cause of competition from infogrames other title due out in less than a month-moo3), but here's my take on it anyways.

                        The gamespot review was accurate provided the MP is as buggy as they say (not having tried it or really even visited the forums on poly lately other than moo3), I dont know). They should not of released an expansion with its most advertised feature not working properly (or at least a patch immediately available), period. Its definately bad business to do so, and no one can argue that they used the MP as the main selling point. If it doesn't work, then they deserve the negative reviews.

                        But reviews and advertising aside, it doesn't mean its a bad game. As was already pointed out it has alot of other neat stuff (though the only thing that even tempts me to pay for it is the 24 civs at once on a huge map thing), and firaxis has *NEVER* failed to fix anything thats broken via patches that Ive known of. If the MP is broken, then there is almost no chance it will remain so in the long run. So those who bought it for MP can enjoy the extra features that do work, and in time will be able to enjoy the features that dont. Its not good from a business standpoint, but its also not like they bought a game from a company thats going to throw its hands up and say oh well we got our $, its your problem now.

                        I think I allowed (having read other people's comments here)to say that the improvements for SP alone, warrant the
                        purchase of ptw.
                        It's a matter of opinion, but I don't agree at all. At least not at the going price for it now. I think I read someone's opinion that it could been sold as is as a single player add-on, and I have to say that for my $, a single player add on better at least have more diplomacy and espionage options :P I will say that when/if the price drops to about $15-20 then Ill pick it up just for the single player changes.

                        The sad fact about all this is that if this game included no MP features at all and only it's impeccable one player features it would be getting scores in the 9's!
                        Your probally right. At least most of the negative reviews would of been alot better. Maybe not 9 out of 10s, but I bet it'd be doing better than it is. The main reason is though that the MP stuff being there as the major feature, causes it to get focused on. There would still be a few fringe reviewers saying it was light on content though if it was exactly as-is without any MP at all.

                        ---
                        Oh and I also want to give Kudos to gamespot. Not because I think PtW is a bad game (I have no room to talk anyways not having bought it), but because they at least said what they thought about it honestly, which Im not so sure many reviewers do when a big developer puts out a new game.

                        Comment


                        • #42
                          Originally posted by Olaf HÃ¥rfagre
                          I will not buy PtW as it is now, as it is not on sale in my part of the world. DUH!

                          Instead, all my computer time will be spent on installing my new incredible gaming monster - 2.56 MHz CPU with 128 MB GForce 4 ( compared to my 450 MHz with 4 MB graphics...)

                          I'm confused.....does this mean that your computer will be better than my AMD 500mhz, with 56 MB of RAM?

                          Comment


                          • #43
                            It is great to see an honest review for a change instead of the usual creepy boosterism from game sites for any old piece of unfinished shoddy crap, which is what PTW is

                            Apolyton could really take a leaf out of Gamespot's book

                            Maybe then game makers would take this site more seriously
                            Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

                            Look, I just don't anymore, okay?

                            Comment


                            • #44
                              The only problem with this rewies is that he solely based his mark on just a Internet MP feature (other MP features work GREAT for me) which is just one part of whole expansion.

                              For those who just think that PtW is just MP add-on I could say that they are WRONG.

                              Non MP fetures on their own are worth of expansion.

                              And I am NOT talking about scenarios at all (since they could have been downloaded from net).

                              I am talking about complete streamlineing of game in playability and AI.

                              And Hotseat and PBEM are worth GOLD on their own.
                              And LAN is OK too.


                              A little bit nitpicking:
                              The only "problem I see in it is that PtW looks a little bit like a Civ3 patch.

                              I mean most bugs found out in Civ3 and in AI behavior are fixed in PtW, but since base Civ3 won't have anymore patches, you need to BUY PtW in oreder to get those fixes. Still, you can live without them too.

                              Comment


                              • #45
                                Quick thoughts... my comment in bracket...

                                8 new civs - done professionally (very similar to all the other civs )
                                ability to play with all 24 civs at once (actually 32)
                                ability to make HUGE maps
                                faster play (in single player? how?)
                                smarter AI (should be part of the original or a patch; people shouldn't be paying for AI unless it is SIGNIFICANTLY different)
                                useful user interface enhancements (should have been part of the original; the UI still sucks)
                                3 new city improvements - these really effect game play (not enough)
                                1 new wonder - fairly minor unless you are going for a culture or spaceship win (need more wonders)
                                2 new units - professionally done (lame--why have so many units that create obsolescence?)
                                4 new terrain graphics sets
                                removal of most hard coded values in the editor
                                a bunch of scenarios that need PTW to run (the scenarios suck; these aren't true scenarios)
                                a mod manager (no comment; don't know anything about this)
                                3 new worker actions - the RADAR Tower really changes the end game (no comment)
                                stack moves and attacks
                                new victory and loss conditions
                                ability to change time scale
                                ability to name any unit (should have been there from day 1)

                                BTW, PBEM works just fine as does hotseat. (I thought I read that hotseat doesn't work well due to problems trading with each other)

                                The game is even worse now IMO... you can't tell what is going on in multiplayer (units fight and die with few indicators)

                                KoalaBear33

                                Comment

                                Working...
                                X