I don't know if this is possible to do or not in the editor but I think science rate should go up when you're at war. In just about every war, epecially the US civil war, technology increased very quickly. Anyone agree or know a way this could be done?
Announcement
Collapse
No announcement yet.
New Idea
Collapse
X
-
I dont agree. Didnt only military science improve in wartime? And i dont think going to war needs any more incentives in gameplay terms.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Comment
-
If being in a war increases your science/research output, then war would be good and peace bad. There would be no incentive in a peaceful civilization...except having "happy" citizens. Even as it stands right now, when you're at war you can keep your citizens happy while at war by increasing luxury tax and juggling some balls (entertainers)...so it is a "game balancing" situation.____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________
Comment
-
Originally posted by SK138
Military Science improved mostly, but because of that, many new ideas came that helped make other everyday items. Too bad I can't think of any examples right now, but someone should know some.
the start of commercial flight
the idea is good btw, but there should be a balancing negative (except for war weariness)
- slower growth
- income penalties
- higher corruption
are some possibilities
(war should be a bad thing IMO)Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Comment
-
War tech boost
I think that, in terms of CivIII abstractions, the "tech boost" from certain recent "real life" war winners is better reflected by the science slider than the state of being in war itself.
A lot of WWII (the period I assume that you're thinking about) resources went into a "tech race".
Unlike what happened in certain CivII scenarios, I wouldn't want to see Roman expansion wind up giving the Celts gunpowder."It might be a good idea." -- Mahatma Gandhi, when asked what he thought of Western Civilization.
Comment
-
Re: New Idea
Originally posted by SK138
I don't know if this is possible to do or not in the editor but I think science rate should go up when you're at war. In just about every war, epecially the US civil war, technology increased very quickly. Anyone agree or know a way this could be done?
1. Major wars often occur during times of rapid technological change, which generally coincide with rapid social change, which coincides with revised views of strength, as tech progress is hardly ever uniform between nations/civs/what-have-you -- simplistically put, the industrialized North didn't need slaves whereas the largely agrarian South did. IIRC, the only major Confederate tech innovation -- albeit a huge one! -- was the ironclad (yep, I know, the Hunley as 1st submarine -- at once brilliant and an utter failure).
2. Major wars also suppress non-military advances -- WW2 basically put the television on the back-burner for its duration.
-Oz... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...
Comment
-
I guess you can come up with arguments either for war and for peace as far as science is concerned.
Like the Nth Rule of Acquisition:
"War is good for profit"
"Peace is good for profit"
The problem with leadership is inevitably: Who will play God?
- Frank Herbert
Comment
-
Martinus,
Those would be rules 34 and 35 from the Ferengi Rules of Aquisition.
see: http://www.sjacob.org/trek/
D."Not the cry, but the flight of the wild duck,
leads the flock to fly and follow"
- Chinese Proverb
Comment
-
I think the game already does a decent job with the mobilization option.
Increased production and "military only" related production focus the results of your previous innovations that otherwise would have languished for decades in research labs. Most of the German "super weapons" had been in R&D by the university scientists all through the 1930's, but weren't rushed into service until 1944, when it was already too late for them to do any good.
And something people don't realize is that WW II started almost 5 years too early for the Nazi "Master Plan" - their economy wasn't fully mobilized until 1944 when they realized that they had lost in Russia (read 'Mobilized' status vs. Normal).
Countries like Great Britain, Canada were fully mobilized by 1940, and late 1942 for the United States. This is part of the reason for why things turned out the way they did.
Never underestimate the stupidity of great political leaders when it comes to war.
D."Not the cry, but the flight of the wild duck,
leads the flock to fly and follow"
- Chinese Proverb
Comment
-
Originally posted by Gen.Dragolen
And something people don't realize is that WW II started almost 5 years too early for the Nazi "Master Plan" - their economy wasn't fully mobilized until 1944 when they realized that they had lost in Russia (read 'Mobilized' status vs. Normal).
-Oz.... And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!" Nothing beside remains. Round the decay of that colossal wreck, boundless and bare, the lone and level sands stretch far away ...
Comment
Comment