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  • #16
    Re: New Idea

    Originally posted by SK138
    I don't know if this is possible to do or not in the editor but I think science rate should go up when you're at war. In just about every war, epecially the US civil war, technology increased very quickly. Anyone agree or know a way this could be done?
    While the observation is correct, its projection into the game is not. It was not the war itself that made science progress so fast. It was the huge resource investment made by warring parties (manpower & finances). You can have this even in the current incarnation of Civ3, if you raise your science budget while at war (say, to get a military tech ASAP), maybe even adding scientists... not effective game-wise, but that would be similar to what happened in the real world.

    And as someone correctly pointed out, war often helped bring techs already known, but not yet used, into common use.

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    • #17
      Re: Re: New Idea

      Originally posted by vondrack

      ..maybe even adding scientists... not effective game-wise
      Is there a way to add scientists in Civ3, I hope this isn't something I missed. I remember in Master of Orion 2 you could add scientist, but I never thought you could in the civ games.

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      • #18
        Re: Re: Re: New Idea

        Originally posted by SK138


        Is there a way to add scientists in Civ3, I hope this isn't something I missed. I remember in Master of Orion 2 you could add scientist, but I never thought you could in the civ games.
        Sure you can. Open up your city view. click on a worker in the field, he will then turn into an entertainer at the bottom of the screen. Now click on the Entertainer guy and he'll turn into a Tax Collector - click again and he'll turn into a scientist.
        ____________________________
        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
        ____________________________

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        • #19
          Thanks Wittlich, I wish I would have known that a long time ago. That should make a huge difference in my game.

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          • #20
            War should help with the proliferation of weapon technologies. For example if you kill someone with a musket and you only have a club. You will capture that weapon and try figure out how it works. At worst you will pick up the 'hard tube weapon' and use it as a more effective club!

            Most of the time knowing that you can do something is halfway to actually achieving something!

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            • #21
              Originally posted by Gen.Dragolen

              I think the game already does a decent job with the mobilization option.

              Increased production and "military only" related production focus the results of your previous innovations that otherwise would have languished for decades in research labs. Most of the German "super weapons" had been in R&D by the university scientists all through the 1930's, but weren't rushed into service until 1944, when it was already too late for them to do any good.
              That's a good idea. Mobilization-only production. There are certain things that cannot be built when mobilized, UU's that can only be built by certain Civs or certain governments (well, none in vanilla Civ3, but you can check the flag on/off) so why not the same with mobilization?

              Just an idea.

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