Well ... let me first start by saying my first real experience in multiplayer took me about 5 hours before even entering the game ... the MP is so shoddy, that I am actually considering returning the game, as as much as I am a Civ fan, there really is no excuse for having Multiplayer written in big letters on the front of the package, only for it to take 5 hours to get a game started. But anyhow ... lol ... there are too many other complait threads going on ... I want to talk about something that will hopefully be a little more fun to discuss ...
To begin ... let me say, that we were 3 people who entered the first MP set-up room ... all were under 200 ping ... and I was around 150 or a bit less.
Don't ask me how ... lol ... but we lost one person on the way into the next set-up page ... but we decided to continue anyhow ...
We player a turnless game, with the timer set to slow ...
And yes ... there was some considerable lag ... but I want to discuss another point ...
THE JOY OF TWEAKING !!!
Having time limits forcing you to play and not tweek/perfect your territory, is simply NOT civilization ... In ancient history, people had decades to plan and develop where their next cities would grow ... with time limits, I found myself not moving my new settlers a couple of turns, while calculating the most efficient placement for my next city ...
Losing extremely valuable turns at the beginning of a Civ game simply for planning out ahead ... is not Civilization.
Not being able to manually move all you pieces in time without even planning a little bit ... is not Civilization ... at some points, I didn't even have enough time to move all my pieces ... and if I stopped to figure out the most efficient terrain improments, half my units would lose their turns ...
This sort of innefficiency in playing Civ, is not only a guaranteed loss ... but it's also painful in knowing you would have done things differently and more efficiently ... the opposite of that painful feeling is exactly why we all love the game ...
Don't get me wrong ... I'm not complaining against Firaxis for adding these gametypes ... but in the future, I really have no intention of playing anything else in multiplayer but Turn based games with no time limit ... it's simply NOT Civilized Civilization !!! lol
To me .. the ONLY way to play Civ, is being able to place your cities where you want ... to use your workers in the most efficient ways posible ... and to be able to tweek all posible variables to the maximum efficientcy posible ...
Some of you will probably argue that as long as everyone has the same disadvantage, then it's fair ... and that's totally true ... but I want to be clear that I'm not saying that ... I'm saying that even if it's fair ... it's not Civ ... or at least in my opinion !!!
Maybe if there were zero lag ... and we had the ability to slow the turns down substantially ... and a pause button so that we could actually take a couple of minutes to press our F1 to F6 buttons and tweek/assess our empires ... but even then ... I really don't think it would be the same ...
Anyhow ... that's just my opinion ... so in the end ... I'm not saying turnless will never be good (after the million or so patches that are painfully needed) ... I'm just saying that it isn't the Civ that I spent a million or so hours playing and loving every minute of it !!!
bla bla bla ... lol ... end of rant ...
To begin ... let me say, that we were 3 people who entered the first MP set-up room ... all were under 200 ping ... and I was around 150 or a bit less.
Don't ask me how ... lol ... but we lost one person on the way into the next set-up page ... but we decided to continue anyhow ...
We player a turnless game, with the timer set to slow ...
And yes ... there was some considerable lag ... but I want to discuss another point ...
THE JOY OF TWEAKING !!!
Having time limits forcing you to play and not tweek/perfect your territory, is simply NOT civilization ... In ancient history, people had decades to plan and develop where their next cities would grow ... with time limits, I found myself not moving my new settlers a couple of turns, while calculating the most efficient placement for my next city ...
Losing extremely valuable turns at the beginning of a Civ game simply for planning out ahead ... is not Civilization.
Not being able to manually move all you pieces in time without even planning a little bit ... is not Civilization ... at some points, I didn't even have enough time to move all my pieces ... and if I stopped to figure out the most efficient terrain improments, half my units would lose their turns ...
This sort of innefficiency in playing Civ, is not only a guaranteed loss ... but it's also painful in knowing you would have done things differently and more efficiently ... the opposite of that painful feeling is exactly why we all love the game ...
Don't get me wrong ... I'm not complaining against Firaxis for adding these gametypes ... but in the future, I really have no intention of playing anything else in multiplayer but Turn based games with no time limit ... it's simply NOT Civilized Civilization !!! lol
To me .. the ONLY way to play Civ, is being able to place your cities where you want ... to use your workers in the most efficient ways posible ... and to be able to tweek all posible variables to the maximum efficientcy posible ...
Some of you will probably argue that as long as everyone has the same disadvantage, then it's fair ... and that's totally true ... but I want to be clear that I'm not saying that ... I'm saying that even if it's fair ... it's not Civ ... or at least in my opinion !!!
Maybe if there were zero lag ... and we had the ability to slow the turns down substantially ... and a pause button so that we could actually take a couple of minutes to press our F1 to F6 buttons and tweek/assess our empires ... but even then ... I really don't think it would be the same ...
Anyhow ... that's just my opinion ... so in the end ... I'm not saying turnless will never be good (after the million or so patches that are painfully needed) ... I'm just saying that it isn't the Civ that I spent a million or so hours playing and loving every minute of it !!!
bla bla bla ... lol ... end of rant ...
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