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Turnless MP is NOT True Civilization At Heart

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  • Turnless MP is NOT True Civilization At Heart

    Well ... let me first start by saying my first real experience in multiplayer took me about 5 hours before even entering the game ... the MP is so shoddy, that I am actually considering returning the game, as as much as I am a Civ fan, there really is no excuse for having Multiplayer written in big letters on the front of the package, only for it to take 5 hours to get a game started. But anyhow ... lol ... there are too many other complait threads going on ... I want to talk about something that will hopefully be a little more fun to discuss ...

    To begin ... let me say, that we were 3 people who entered the first MP set-up room ... all were under 200 ping ... and I was around 150 or a bit less.

    Don't ask me how ... lol ... but we lost one person on the way into the next set-up page ... but we decided to continue anyhow ...

    We player a turnless game, with the timer set to slow ...

    And yes ... there was some considerable lag ... but I want to discuss another point ...

    THE JOY OF TWEAKING !!!

    Having time limits forcing you to play and not tweek/perfect your territory, is simply NOT civilization ... In ancient history, people had decades to plan and develop where their next cities would grow ... with time limits, I found myself not moving my new settlers a couple of turns, while calculating the most efficient placement for my next city ...

    Losing extremely valuable turns at the beginning of a Civ game simply for planning out ahead ... is not Civilization.

    Not being able to manually move all you pieces in time without even planning a little bit ... is not Civilization ... at some points, I didn't even have enough time to move all my pieces ... and if I stopped to figure out the most efficient terrain improments, half my units would lose their turns ...

    This sort of innefficiency in playing Civ, is not only a guaranteed loss ... but it's also painful in knowing you would have done things differently and more efficiently ... the opposite of that painful feeling is exactly why we all love the game ...

    Don't get me wrong ... I'm not complaining against Firaxis for adding these gametypes ... but in the future, I really have no intention of playing anything else in multiplayer but Turn based games with no time limit ... it's simply NOT Civilized Civilization !!! lol

    To me .. the ONLY way to play Civ, is being able to place your cities where you want ... to use your workers in the most efficient ways posible ... and to be able to tweek all posible variables to the maximum efficientcy posible ...

    Some of you will probably argue that as long as everyone has the same disadvantage, then it's fair ... and that's totally true ... but I want to be clear that I'm not saying that ... I'm saying that even if it's fair ... it's not Civ ... or at least in my opinion !!!

    Maybe if there were zero lag ... and we had the ability to slow the turns down substantially ... and a pause button so that we could actually take a couple of minutes to press our F1 to F6 buttons and tweek/assess our empires ... but even then ... I really don't think it would be the same ...

    Anyhow ... that's just my opinion ... so in the end ... I'm not saying turnless will never be good (after the million or so patches that are painfully needed) ... I'm just saying that it isn't the Civ that I spent a million or so hours playing and loving every minute of it !!!

    bla bla bla ... lol ... end of rant ...
    _________________________
    www.homeofmusic.com

  • #2
    ouch ... I work nights ... so my excuse for so many spelling mistakes is that I haven't slept yet ... lol ... I just want to restate an important sentence so that there is no confusion !!!

    Don't get me wrong ... I'm not complaining against Firaxis for adding these gametypes ... but in the future, I really have no intention of playing anything else in multiplayer but Turn based games with no time limit ... [playing anything other than turnbased with no timelimits (or an extremely long one)] is simply NOT Civilized Civilization !!! lol

    So I'm saying I recommend playing Turned based multiplayer games ... without time-limits that make you do things you otherwise would not have done ...

    ok ... lol ... I think it's clear now !!!

    Sorry ... and thanks !!!
    _________________________
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    • #3
      Time limits...simultaneous movement mode...to each his own, I suppose.

      Personally, if I wanted a clickfest I'd go back to Age of Empires II or wait for Rise of Nations. Games with strategic warfare like the Civ series should not be won by the person with the fastest reflexes or the best mousepad.

      Just MHO....
      "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
      -- C.S. Lewis

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      • #4
        agreed !!! ... As I mentioned ... IMHO ... the only way to play Civ, is to go turnbased (non-simultaneous) with very large (or no) time limits ...

        Besides, you can always force the end of your turn to hurry things up !!!
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        • #5
          I totally agree with you. Did the Bablyonians just build cities in terrible places because they were rushed. No they didnt. So if we were playing a civ we shouldnt be rushed unless we maybe could be playing a game like capture the princess.

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          • #6
            Originally posted by Nuclear Master
            Did the Bablyonians just build cities in terrible places because they were rushed. No they didnt.
            In real life? Sure, any civilization build and abandon many cities because they become not more "in the right place": I'm speaking about commercial route abandoned (because sailing was better than walking with a slow caravan thru the Asia) and "lost cities", speaking about exausted mines, or dryed rivers and lakes (desertification of the North Africa and south of Italy).

            Not to mention that most of cities aren't "built" in better place by some God: they develop around any good aggregation point, and prosper or decline for many reasons.

            On a gameplay point of view, I can understand that a turnless mode is way different from common Civ player experience, but it should be interesting anyway (I haven't PTW, so I can't judge by first hand).
            I suppose that more "automation" is the real workaround of the whole time problem: a leader should focus on real critical decision and live with less than perfect generals, city major and so on...

            BTW, I hate when my best friend waste an hour balancing every single unit movement in boardgame or mp games , so I'm a little biased on this topic
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
            - Admiral Naismith

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            • #7
              Tho I haven't picked up PtW yet (dang work thing), I would tend to agree on principle. My favorite part of pc games is the thinking, not the clicking. That's what consoles are for, in my opinion. Off Topic: Except for EA's NHL series. It rocks! :On Topic. Even tho I don't maximize every possible efficiency myself (boring), for me, that's the biggest point of resource management games.

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              • #8
                improvements needed

                I think that in turnless and simultaneous play the person with the most efficient use of the controls is gonna come out on top unfortunately, but another thing I have heard is that while negotiations are going on (even between HUMAN opponents) the clock still does not stop. There is no time built in to consider options. Either some tweaks will need to be made, or I will try my luck at finding some steady longterm opponents who don't mind the turn-based aspect.
                "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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                • #9
                  In these modes, voice-chat is an absolute must IMO.
                  (not that I have such a thing)
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

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                  • #10
                    Does simultaneous have to be like this also? Can you play a no time limit simultaneous game? Note: I actually have PtW, but not here (work). I was looking forward to simultaneous because I thought that it would be essentially “good old Civ” but that everyone played they’re turns at the same time. It would be unfortunate you were forced to have turn limits in this mode.

                    Also in turnless, you said you set it on “slow”. Is that the slowest mode? If a turnless game was slow enough it would retain many of the aspects of Civ. If options like this don’t exist hopefully they’ll be added in patches (something to make up for selling us a semi-working product). I’d like to see slow games where each player has a certain amount of “pause time”.

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                    • #11
                      Turn clock makes chess more fun. Same goes for civ. Though i prefer turn-based for friendly games and simultaneous for more competitive games.

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                      • #12
                        I concur that the "timer" needs to be tweeked. The current setting of "slow" is not slow enough.
                        Last edited by Wittlich; November 4, 2002, 18:20.
                        ____________________________
                        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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                        • #13
                          you should try it on fast
                          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                          Then why call him God? - Epicurus

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                          • #14
                            and if I stopped to figure out the most efficient terrain improments, half my units would lose their turns ...

                            It looks like you had a good ping... But it seems like your brain had a really bad one.

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                            • #15
                              huh? that's all you get to pick from, slow, medium, and fast???

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