I'm not sure if this belongs more properly to the PtW or Creation forums, but I see a few scenario conversion questions/answers around here. In any case, people may want to know how to play 31 civs at once.
I converted my earlier civpack for Civ III to PtW. This meant dropping seven of the original 14 civs (the ones that simply weren't as fun to play, or just didn't interest me as much as the ones I kept). The remaining new civs are:
Nunavut (the Inuit) -- UU is kayak, an early naval explorer limited to carrying one foot unit (so no settlers or workers)
Maya -- UU is holkanob, an early and cheap spearman (though I'd love to hear suggestions on this one)
Incas -- UU is halberdier, a better-defending medieval infantry (this one's stats change a bit with each release)
Sweden -- UU is infateri, a musketman-ish unit that can bombard like a catapult (very fun, but not overpowered)
Mali -- UU is armored horseman, a horseman with better defense
Ethiopia -- UU is liberation force, a mobile (all as roads) replacement for riflemen
Polynesia -- UU is voyager canoe, a fast oceangoing vessel that can only carry one unit (great for post-Astronomy exploring and colonization, all but useless in war)
Every unit has a reasonable animation (though the kayak is still using a coracle animation instead). Some pedia entries are unfinished. I opted to re-use leaderheads from other civs for the new ones, because even if I could find appropriate new leaderheads for each new civ, the animated ones make for huge downloads.
Thanks to PtW, all you have to do is unzip the zip file into your Scenarios folder in your PtW folder -- none of your original files will be changed. So trying this out and giving me suggestions for improvement is a no-lose proposition 8![Smile](https://apolyton.net/core/images/smilies/smile.gif)
The download is
right here
and if you want descriptions of the new civs go to my pages and
over here -- just click the civs that are still in to see some info
I changed a few units for the PtW version, but that's detailed in the README file (notably, the Incas' halberdier now replaces medieval infantry instead of pikemen).
abbamouse
I converted my earlier civpack for Civ III to PtW. This meant dropping seven of the original 14 civs (the ones that simply weren't as fun to play, or just didn't interest me as much as the ones I kept). The remaining new civs are:
Nunavut (the Inuit) -- UU is kayak, an early naval explorer limited to carrying one foot unit (so no settlers or workers)
Maya -- UU is holkanob, an early and cheap spearman (though I'd love to hear suggestions on this one)
Incas -- UU is halberdier, a better-defending medieval infantry (this one's stats change a bit with each release)
Sweden -- UU is infateri, a musketman-ish unit that can bombard like a catapult (very fun, but not overpowered)
Mali -- UU is armored horseman, a horseman with better defense
Ethiopia -- UU is liberation force, a mobile (all as roads) replacement for riflemen
Polynesia -- UU is voyager canoe, a fast oceangoing vessel that can only carry one unit (great for post-Astronomy exploring and colonization, all but useless in war)
Every unit has a reasonable animation (though the kayak is still using a coracle animation instead). Some pedia entries are unfinished. I opted to re-use leaderheads from other civs for the new ones, because even if I could find appropriate new leaderheads for each new civ, the animated ones make for huge downloads.
Thanks to PtW, all you have to do is unzip the zip file into your Scenarios folder in your PtW folder -- none of your original files will be changed. So trying this out and giving me suggestions for improvement is a no-lose proposition 8
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
The download is
right here
and if you want descriptions of the new civs go to my pages and
over here -- just click the civs that are still in to see some info
I changed a few units for the PtW version, but that's detailed in the README file (notably, the Incas' halberdier now replaces medieval infantry instead of pikemen).
abbamouse
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