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  • #16
    Works for me. You can't build the Med Inf (nor you want to), but I could upgrade mine to Guerillas.
    Seemingly Benign
    Download Watercolor Terrain - New Conquests Watercolor Terrain

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    • #17
      With regards to the Vikings/Scandinavian thing, here's how it works (if I remember right):

      Country name: Scandinavia (like France)
      Adjective: Scandinavian (French)
      Plural: the Vikings (the French)

      So you see both in the game.

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      • #18
        README error re bomber range

        In the Readme, under the Changes in v1.01f section, it states:
        "The operational range of the bomber has been increased from 6 to 8."

        While the range of the Stealth Fighter is increased to 8, the bomber is still 6. You will have to change it yourself, if you want

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        • #19
          Quote by Jaybe:
          that's how an end to the upgrade path is determined: By being able to upgrade to a unit you cannot have.


          Jaybe, I don't think this is accurate. I would like to propose a theory on the way Firaxis has defined the "upgrade chains". If you look at the editor under starting with "swordsman" and follow the upgrade specified you will see the following chain:

          Swordsman (excl. Rome Persia, Celts) - upgrades to ->
          Gallic Swordsman (Celts UU) - upgrades to ->
          Legionary (Rome UU) - upgrades to ->
          Immortals (Persian UU) - upgrades to ->
          Medieval Infantry (excl. Persia) - upgrades to ->
          Guerilla (all) - upgrades to -> NONE

          My theory is that if the upgrade specified for a unit in the editor can't be built by that Civ then it "skips" that upgrade and goes onto the next. So this is why I have theorized that Immortals can upgrade to Guerillas, and why Swordsman should be able to upgrade to Medieval Infantry.

          Using this theory I have constructed a units chart showing the upgrade paths for all of the units whit can be downloaded from my website at: http://mywebpages.comcast.net/pmm1/games/games.html

          P.S. If you download this from my website be careful to download the PTW units chart (as opposed to the Civ 3 Classic units chart).
          Nethog

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          • #20
            Nethog is correct in how the upgrade works.

            The bomber and stealth bomber have "bombardment ranges" as opposed to the operational range listed in the readme of 8 and 12.
            Seemingly Benign
            Download Watercolor Terrain - New Conquests Watercolor Terrain

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            • #21
              Originally posted by WarpStorm
              Nethog is correct in how the upgrade works.

              The bomber and stealth bomber have "bombardment ranges" as opposed to the operational range listed in the readme of 8 and 12.
              Re Upgrades: Yes, I had forgotten...

              Re bombers: I am afraid I have you on this one. "Bombardment Range" (on my original file) are zero, with op range listed as 6 & 12 for bomber & stealth bomber.

              I have it on the screen right now. If you had it in front of you while you were posting, I think I'll just go slip away and go insane.

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              • #22
                You are right. I must have looked at the pre-patch version.
                Seemingly Benign
                Download Watercolor Terrain - New Conquests Watercolor Terrain

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                • #23
                  Originally posted by WarpStorm
                  Nethog is correct in how the upgrade works.
                  Thank you Nethog and Warpstorm for setting that straight. I was on the verge of going through all the units in the editor and making the upgrades logical, but you've shown me they already are.

                  And Nethog, I copied your Civ3 Unit Summary. Excellent work! You'll have to alert us when you add in the PTW units (which I assume you'll be doing).
                  Eine Spritze gegen Schmerzen, bitte.

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                  • #24
                    Falconius, thanks for the compliments of the unit summary. Actually, I have already completed the Civ3 PTW unit summary and tech tree. For details please see http://apolyton.net/forums/showthrea...threadid=66380
                    Nethog

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                    • #25
                      Nethog why do have more than one version of some items? Like .090 and .091.

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                      • #26
                        vmxa1, when I post the first release of a file I start at version 0.90 (i.e. to represent a draft or beta release). As comments come back and/or as I improve the contents I increment the version by .01 each time. After a few weeks when the content is stable, I then post it as a 1.00 release. After this point I will likely not make too many changes unless someone finds an error.
                        Nethog

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                        • #27
                          Originally posted by Nethog
                          Actually, I have already completed the Civ3 PTW unit summary and tech tree. For details please see http://apolyton.net/forums/showthrea...threadid=66380
                          Got 'em! You rule! Thanks Nethog.
                          Eine Spritze gegen Schmerzen, bitte.

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