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What will your favorite MP victory condition be?

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  • What will your favorite MP victory condition be?

    I hope this thread or similar one doesn't exist already, if so please tell me where I can find it here on 'Poly.

    To repeat my question: What will your favorite MP victory condition be?

    I have mixed thoughts about Elimination. I like it because it slows down any sort of silly ICS (although not completely), but I'm worried the games might be a bit too short for my taste. It just occured to me that Elimination might be really fun on Archipelago maps...

    Regicide looks like a lot of fun, because it will develop a new strategy: "recon for enemy Kings". Although most players will probably put their King in their best-defended, central city, crafty players will leave their opponents playing the guessing game.

    Mass Regicide looks like the best game type. Basically if you can't defend your empire adequately, you'll probably lose your Kings, so essentially you have a victory condition that is truly representative of relative power. Good stuff.

    Thoughts?


    Dominae
    And her eyes have all the seeming of a demon's that is dreaming...

  • #2
    Assuming that the new victory conditions can be played single-player vs. the AI, I'll probably play each one in turn until I get a feel for what to expect, then try it out on MP.

    I like the Regicide concept the best, though. Probably because I used to be an avid Chess player.

    - Skeeve
    My Reach always exceeds my Grasp...

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    • #3
      the condition of being victorious will do

      All the different modes have their strongpoints I guess, but regicide does sound like alot of fun

      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #4
        Elimination sounds interesting because it forces you to protect everything. One weak spot and it could all be over.

        A question about "Capture the Princess" (or flag, whatever they decide). Since this is essentially an immobile king, wouldn't it always be in your starting city? Wouldn't this make the game simply a "Capture the capital" game?
        Eine Spritze gegen Schmerzen, bitte.

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        • #5
          Ascent to Transcendance!

          Oh wait..

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          • #6
            REGICIDE! Especially cool with unique leader graphics.

            EDIT: BTW... will the forbidden palace be a base for princesses too?

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            • #7
              with mass regicide imagine a hostage situation!
              :-p

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              • #8
                completely surround enemies king and demand huge tribute during warfare.

                Or during peace treaty demand king to be relocated to desired location, surrounded by ur units so it can be held hostage as a insurance in case enemy attacks.
                :-p

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                • #9
                  Originally posted by Calc II
                  with mass regicide imagine a hostage situation!
                  Thax for the idea, I'm gonna use that trick alot.



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                  • #10
                    Some ppl have commented that on mass regicide ppl will just put all their kings in one city. I dont see how this is beneficial. Some ppl say "why defend more than one location when u can only defend one".. but I say why put all your eggs in one basket... your should at least put one or two away from the main stack so u dont a)lose the game if that one city is lost b)have to move all of them at once during a war c)have someone know where all your kings are by spying on one city. Personally I think this is going to be once of the best modes..if this mode (and reg regicide) dont simply result in always capturing the king(s) when the last city is captured.

                    Capture the flag/whatever... could be interesting because it requires to u hold a point. of course...ppl will stick dozens on units on it (if u can, i dont know specific rules) and the game becomes "lets see know can attack w/the biggest stack"

                    I personally like elimination the best. It really slows ICS. As far as the games being too short, they may be short..but at least they can be finished in a single setting more easily. Like capture the flag use of stacks wil be very important.

                    Another thought is that armies will be more important, especially on defense because it will make those locations the army is defending harder to attack without better odds in the attackers facor. Otherwise you may lose a lot of units while your opponent loses much less do to the army. essentially, they can postpone an attack against you or at least divert the attackers.
                    Citizen of the Apolyton team in the ISDG
                    Currently known as Senor Rubris in the PTW DG team

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                    • #11
                      I say, put him in a galley and hide it somewhere on the poles. You go try and find him
                      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                      Then why call him God? - Epicurus

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                      • #12
                        Theres no point in putting all the kings in one square since its until you lose ALL kings u are dead. So theoratically, if u spread the kings and all the spread kings died except one that is guarded, its no idfferent than guarding all king in one square. (since once defense falls all the kings in that square will be dead.)



                        ship in the middle of ocean with a king will be ultimate hiding spot for mass regicide.

                        try to find a one square island (if u can) and place a king there. Without amphibious assault of marine, they wont be able to kill it. And even if they manage to kill it with marine, u still have other kings. This way it makes killing ur kings a difficult process.
                        :-p

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                        • #13
                          Mass regicide will be awesome, if you ask me.

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                          • #14
                            I wouldnt put my lone king on an island until I know the vikings arent playing (it would suck to lose the game because of a couple of berserks), and I know that these games arent going into the "marine" era, otherwise you will be defending a location possibly far away from any of your cities. Putting the king on the boat may be risky too, you run into another boat on your way there, u have a 50/50 chance of losing the game right there. People start w/kinsg on boats their be people just going for map making and building boats just to take a potshot and another vessel that may have a king in it. I'd risk a war with anyone for that chance.
                            Citizen of the Apolyton team in the ISDG
                            Currently known as Senor Rubris in the PTW DG team

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                            • #15
                              Maybe Kings won't be able to go on boats...


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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