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  • #16
    I think the 1 movement on enemy roads in the modern and indurstrial era's is daft. I think it should be part of the navigation tech that you are able to use enemy roads. Mapmaking would make more sense but I think it is too early. After all who is going to stop a massive army from using the roads, the police ? and it is not like you cant buy a road map of pretty much every country in the world off amazon. Maybe if there is an enemy unit with zone of control in an adjacent square then this should be slowed back down to 1 to simulate resistance. This would make zone of control a useful trait, as at the moment I feel it is largely pointless. It would also make you more likely to assault dug in units so that the rest of your army can move to its objectives more rapidly as oppose to ignoring them and concentrating on destroying/capturing cities.

    As far as unlimited movement on railroads is concerned I think this is a good part of the game, it is just a deficiency in the ai that is not allowing them to use them to the full. I agree you should be able to edit though for use in specific senarios but I can see where the ai problem would come from.

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    • #17
      Ask Monty what a few 'residual' units can do to road movement.

      The truth is that offensive forces have never advanced at highway speed, anywhere. Including Operation Desert Storm. Although, there they may have got close.
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      • #18
        Yeah but attacking units would still be able to use roads pretty much as effectively as the defending units and the 'residual' units could be modeled by the zone of control.
        It just pisses me off when it takes 3 years to close on a city that happens to be in the middle of a mountain range.

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        • #19
          In my current game, I set coal to show up much later then normal(IOW:no RR), and the AI does have a problem when pollution starts to kick in.
          He just can't handle it, you see workers going from one side of the island to the other without actually doing anything.

          It would be great to have this option for MP though
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #20
            Originally posted by notyoueither
            Keep the unlimited movement, but limit the number of units that can use it in any given turn. They have already done that for Airports. Yes?
            That's certainly a reasonable solution, one that would be acceptable to me and would likely not eat the processor. Something like 1 unit per town 2 per city 3 per metro per turn could depart and arrive anwhere instantly per turn? And then the rest have to hoof it at the road rate? Sounds like a perfect compromise to me.

            If there was a way to mod the number of transports per airport per turn, (is there? will there be?) I could even see a makeshift solution using them and eliminating rr's. Hmm. could you mod the airport, calling it a rail station, put it a bit earlier? but that would allow stuff to move between islands still. Whatever, I'm sure its been tried before. And even then, I doubt the AI could use it as effectively as the Human, which is the problem with the normal rr's anyway (or one of the major ones, correct?)

            I don't have a problem with this being changed. On the other hand, I don't want to wait an hour between turns.

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            • #21
              I think it should be so that RR should be limited to 9 tiles to all units, but airlift still would be unlimited. In this way you could also airlift as much units as you want each turn, but only between cities with airports. Airports are expensive so you wouldn't be able to build them in corrupted frontier towns unless rushing them, so, srtillery defense wouldn't be possible unless defending major cities.

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              • #22
                Can someone do this for V129f

                Modify the tech tree so RR's are the last advance to be gained but adding in another in its place for all the other pre req's that may need "steam power"? (i think this is the one for RR's)

                Ie in other words whatever triggers railroads is canned.

                Can some one do this and post the file, I think a lot of people would like a game without unlim movements.
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                • #23
                  Just change the worker action for railroading to a different tech.

                  I wouldn't play it though. It would change the flavor of the Industrial Era in a IMHO unrealistic fashion. The railroad when hand in hand with the growth of cities and expansion (at least in the USA).
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                  • #24
                    It won't be removed because some people have become dependent on it (some on the dev team even ), and because it would make the Industrial Era+ unmanageable will the massive amounts of units being flung around. I just wish the Civ 3 combat system was a little different to encourage more of an 'army' approach, rather than a mass of units wandering about.

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                    • #25
                      I have to admit, as far as gameplay goes it is completely unrealistic and bad for game mechanics...since it robs the strategies of misdirection and multiple point invasion forces. Once railroads are built, you can forget surprise attacks since no matter what you do, the defender can respond instantly.

                      On the other hand, it does seem like forces move around very quickly these days...but it is paradoxical that on friendly territory your units could span continents in a year (turn) while an invader takes three years to cover mountainous terrain.

                      It would be nice to be able to adjust it in the editor, of course. But I would still rather see diplomacy editing and events.
                      An assassinated leader, war in the Balkans, and the German Chancellor calling for a unified Europe...what's the worst thing that can happen? - Dennis Miller

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