I think the 1 movement on enemy roads in the modern and indurstrial era's is daft. I think it should be part of the navigation tech that you are able to use enemy roads. Mapmaking would make more sense but I think it is too early. After all who is going to stop a massive army from using the roads, the police ? and it is not like you cant buy a road map of pretty much every country in the world off amazon. Maybe if there is an enemy unit with zone of control in an adjacent square then this should be slowed back down to 1 to simulate resistance. This would make zone of control a useful trait, as at the moment I feel it is largely pointless. It would also make you more likely to assault dug in units so that the rest of your army can move to its objectives more rapidly as oppose to ignoring them and concentrating on destroying/capturing cities.
As far as unlimited movement on railroads is concerned I think this is a good part of the game, it is just a deficiency in the ai that is not allowing them to use them to the full. I agree you should be able to edit though for use in specific senarios but I can see where the ai problem would come from.
As far as unlimited movement on railroads is concerned I think this is a good part of the game, it is just a deficiency in the ai that is not allowing them to use them to the full. I agree you should be able to edit though for use in specific senarios but I can see where the ai problem would come from.
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