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  • Any news re PTW scenario editor

    Most importantly will we be able to

    A. Edit railroad movement rate ie 0 = unlim, other wise as per roads 3 = 1/3rd etc 2 =1/2

    B. Events files

    Any updates on these??
    ---------------------------------------------
    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
    ---------------------------------------------

  • #2
    Neither will be in the PtW editor.

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    • #3
      I know from a chat log with Firaxis that there will be no diplomacy. I guess we'll have to wait for another patch

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      • #4
        I guess we' ll have to wait til "Civ 3: Fantastic Worlds"
        "Where I come from, we don't fraternize with the enemy - how about yourself?"
        Civ2 Military Advisor

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        • #5
          Arghhhh, unlimitited railroad movement is one of the biggest things that unbalance the whole game and once you get it the AI has little chance against you once you get cannons+

          This one little thing has spoilt the whole game, I cannot belive we will not have the option to change it!
          ---------------------------------------------
          Pavlov Zangalis - Hero of the capture of Berlin RFDG.
          ---------------------------------------------

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          • #6
            Originally posted by Colwyn
            Arghhhh, unlimitited railroad movement is one of the biggest things that unbalance the whole game and once you get it the AI has little chance against you once you get cannons+

            This one little thing has spoilt the whole game, I cannot belive we will not have the option to change it!

            Have you not played civ 1 or 2? Its the same as its always been.
            Not a real shocker.

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            • #7
              It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
              I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)

              Yours,
              The_Aussie_Lurker.

              Comment


              • #8
                Originally posted by The_Aussie_Lurker
                It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
                I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)

                Yours,
                The_Aussie_Lurker.
                I've seen the reasoning recently on this board, for hardcoding, will try to find it. Something to do with pathfinding and AI.

                Comment


                • #9
                  Originally posted by The_Aussie_Lurker
                  It might not be a big shock, but Colwyn still has a valid point! I don't have a problem with them making RR movement unlimited, but I really feel that you should be able to change it in the editor, if you want it to be different!
                  I'm curious, though, they said in the chat that almost ALL of the hard-coding has been removed from the editor, which will grant much greater flexibility to the editor! So, I'm wondering if this might include movement rates for RR's as well (even though they didn't mention it specifically!)

                  Yours,
                  The_Aussie_Lurker.
                  He does have a valid point and it probably would be best to either make it editable or add another road upgrade between the two.

                  My point was that he shouldn't be suprised that it is this way, and will stay this way, at least through PTW. I also disagree with unlimited RR spoiling the game.

                  Change to RR won't be in PTW
                  scroll down a bit

                  I can't find a quote about the hardcoding of the RR limit, but it has to do with processing time.

                  Comment


                  • #10
                    How can't it be a major ai disadvantage!

                    Consider me have 16 artillery units, with unliited RR movement I can reduce to 1 str point just about anything that comes into range by moving 1-2 units from each city. The AI is not so good at using artillery ie do they mv mass artillery to wipe out your bombarding sea units?? no! so its very easy to move a few stacks once you get them and clean up the AI's ability to make war on you in your teritory.

                    Even though this benifits the AI in defending their teritory once they cannot seriously annoy yours the game is very linear after this.

                    Civ3 is the best AI in any war(game) I have seen this oversight has made the game boring to me.

                    If unlim movement is so needed by the AI well give it to them and just have human players restricted,(hey this should work) this will even out the disadvantages of a AI oppenent.
                    ---------------------------------------------
                    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
                    ---------------------------------------------

                    Comment


                    • #11
                      Re: How can't it be a major ai disadvantage!

                      Originally posted by Colwyn
                      Consider me have 16 artillery units, with unliited RR movement I can reduce to 1 str point just about anything that comes into range by moving 1-2 units from each city. The AI is not so good at using artillery ie do they mv mass artillery to wipe out your bombarding sea units?? no! so its very easy to move a few stacks once you get them and clean up the AI's ability to make war on you in your teritory.

                      Even though this benifits the AI in defending their teritory once they cannot seriously annoy yours the game is very linear after this.

                      Civ3 is the best AI in any war(game) I have seen this oversight has made the game boring to me.

                      If unlim movement is so needed by the AI well give it to them and just have human players restricted,(hey this should work) this will even out the disadvantages of a AI oppenent.
                      unlimited RR isn't for the AI, its to speed up processing.

                      I agree that the AI can't use artys effectively and you can defend this way, but they can't.

                      If this bores you, I guess you'll see what a human can do when PTW is released.

                      Comment


                      • #12
                        The problem asw is that they tinkered and unbalanced the whole thing.

                        Used to be the number of howies you had diminished your ability to produce more. Not any more. Build 100 arty and wait for some poor sucker to come for you. Splat!

                        All the while your ability to produce more is undiminished.

                        Really. The final step is to get rid of the unlimited movement for unlimited units. From what you've said, the position I have proposed since day 1 would be feasable, would it not?

                        Keep the unlimited movement, but limit the number of units that can use it in any given turn. They have already done that for Airports. Yes?
                        (\__/)
                        (='.'=)
                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                        • #13
                          Don't expect this 'feature' to be removed any time soon. When I talked to Jeff Morris before he said it "was a staple of the civ series" and had no plans on removing it.

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                          • #14
                            His mistake, as it will reduce the legs of the product for many people. As evidenced by how often this issue comes up.

                            At the very least, an option in the editor could be provided. Restrict RR. Yes or No. Leave it off for the standard game, but let the Civil War and WW mods use it.

                            How much fun will WWII be when the entire German Army arrives in a single turn to squash Overlord? Then most of it rails back to fortify against the Sovs.
                            (\__/)
                            (='.'=)
                            (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

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                            • #15
                              I agree with you 100% NYE!!!
                              I don't care what they the "Standard Rules" are, so long as they give individual players and mod-makers the flexibility needed to change it-if we want to!
                              For my part, I think your idea works best (i.e. unlimited move, but limited units/turn). Failing that, though, I'd like friendly RR movement to be 1/8 or 1/10 movement, friendly roads to be 1/4 movement and unfriendly road/rail to be 1 movement! Please, Firaxis, do something about this in a future Patch or expansion!

                              Yours,
                              The_Aussie_Lurker.

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