The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Originally posted by FrustratedPoet
- Another great pic of Warpstorm's terrain. He gets his name mentioned in the preview too. Credit well deserved.
I like the way in what they are talking about Warpstorm's graphics: the included warpstorm watercolor terrain or the warpstorm watercolor graphics.
It sounds like Warpstorm was a watercolor type, not a person
Otherwise the preview is almost entirely about multiplayer (especially turnless) and it is very positive!
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Damn doesn't look like they have added a floating palete thing for the terrain types in the editor. I hate those bloody dropdown menu windows, they make it a lot slower to make a map. The civ 2 map editor was much more usable.
Still nice article. That watercolor tileset looks more sexy everytime I see it.
Hmmmm I detect there will be a problem in turnless mode: if you want to haggle for a long time with someone and the game continues, do the other players get to move their units many "turns" while yours are doing nothing?
It seems the diplomacy will take a long time like this. Even if it does support voice chat (which I hope it does).
Originally posted by aahz_capone
Hmmmm I detect there will be a problem in turnless mode: if you want to haggle for a long time with someone and the game continues, do the other players get to move their units many "turns" while yours are doing nothing?
I think this is exactly what would happen in turnless or any mode that has a time limit on turns.
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