Announcement

Collapse
No announcement yet.

How to counter the horseman rush

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    The key to stopping a horsemen rush is mostly having enough vet (hopefully) spears in your outer cities. The last thing ur opponent wants to do is help u generate leaders while u defend sucessfully, so the presence of enough defensive units will make your opponent think twice.

    Knight era: in addition to enough defensive units, enough fast moving units of ur own to defend will help, since with 100 culture u can force a move 2 unit to expose himself before attacking (3 move UU's could still be a problem here) a few catapults can help too.

    Cavalry: lots of artillery and get railroaded quick. Artillery allows u to damage the first few attacking units. Railroad can let u stack ur defense of the vulnerable citise very rapidly.

    Tanks: Air power and artillery will be important by this point. Tank could be last more to mop up duty after your stack of 20 (mech) infantry/artillery finish pounding the city. Bombers will only be effective in masses, and in locations like flat terrian where arty is harder to defend.
    Citizen of the Apolyton team in the ISDG
    Currently known as Senor Rubris in the PTW DG team

    Comment


    • #17
      The best way to defend it is to meet the opponent on the field of battle instead of letting him get to your cities. A similar offensive army on your part will stop that silliness.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

      Comment


      • #18
        Originally posted by Ming
        The best way to defend it is to meet the opponent on the field of battle instead of letting him get to your cities. A similar offensive army on your part will stop that silliness.
        Ming, I challenge you to a game of Civ3 PTW, mano y mano.

        If I lose, I'll give you TEN AMERICAN DOLLARS.

        if you lose, you give me YOUR MOD POWERS FOR A DAY, AND THE PROMISE OF NO RETALLIATION FOR ANYTHING I DID WITH MY TEMPORARY POWERS.

        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

        Comment


        • #19
          Are we gonna play for money now

          Mark: I bet there is some money to be made here :dollar:

          Open a special forum and get 10% of the bets
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

          Comment


          • #20
            UK... Not enough money on your side for what you are asking in return
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

            Comment


            • #21
              Originally posted by Ming
              The best way to defend it is to meet the opponent on the field of battle instead of letting him get to your cities. A similar offensive army on your part will stop that silliness.
              Do you play Civ 3 much? I think it's better to let them close to your cities where your artillery is protected and able to damage enemy units, while remaining safe inside the city. Outside the city they are toast really easily because of their slow movement.
              Don't try to confuse the issue with half-truths and gorilla dust!

              Comment


              • #22
                that's assuming you use artillary. I still haven't gotten around to using them

                But in the ancient age letting the enemy close within your cities is a death wish.

                I find Vet Spearman do not defend well against horseman. They should, but they don't. Even within a city with wall the ai will tear my vet spearman apart. I never let the ai withing my territory. Or if they do get in my territory I never let them next to my cities.

                Comment


                • #23
                  this topic brings up an interesting point. The hardly-used impi is very good for fending off horsemen attacks(horsemen then can't retreat, making horsemen equivilent to archers). I also find charriots and aztec warriors good for counter attack too.

                  as for kninghts, the sammuri UU is incredible for defence and attack or just wieght for gunpowder.

                  The secret to defending against cavalry is a decent defence of musketmen (2-3), fortified, walled.... And an easy way of counter attack against the cavalry. (i prefer swordsmen or longbowmen).

                  im not really sure with tanks, by then there tends to not be very much less to attack me.l

                  Comment


                  • #24
                    "How to counter the horseman rush"

                    Playing Zululand or Greece or maybe Rome (though this requires some luck with getting iron) would be a good plan.

                    The Aztecs offer interesting pillage 'n run possibilities. It's hard to build a unit when you can't connect the necessary resouce.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #25
                      Originally posted by Tuberski


                      Do you play Civ 3 much? I think it's better to let them close to your cities where your artillery is protected and able to damage enemy units, while remaining safe inside the city. Outside the city they are toast really easily because of their slow movement.
                      I actually think it depends on when technologically speaking, you are fighting. If its in the age of infantry, and I've got enough artillery, I let their cavalry go straight for my cities, where they get chewed up. But if they have tanks I fly out to meet them on the field, since infantry is crappy against tanks. This kind of switching in tactics happens for me all through histroy, as the progression between slow/defencive and fast/offensive units goes back and forth.

                      Comment


                      • #26
                        Easy solution - play a Mil/Sci Civ (Deutschland) and charge with archer/spear stacks before your nearby opponents get horses. They can't rush you with horsemen if you've destroyed them already
                        Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
                        Professor Plum: Yes, but now I work for the United Nations.
                        Wadsworth: Well your work has not changed.

                        Comment


                        • #27
                          Originally posted by aahz_capone


                          I actually think it depends on when technologically speaking, you are fighting. If its in the age of infantry, and I've got enough artillery, I let their cavalry go straight for my cities, where they get chewed up. But if they have tanks I fly out to meet them on the field, since infantry is crappy against tanks. This kind of switching in tactics happens for me all through histroy, as the progression between slow/defencive and fast/offensive units goes back and forth.
                          Of course the problem against cavs and riders and Mas is that damn 3rd move

                          Perhaps this will force more cultural development, to get 100 cpts to expand out.

                          Hmm. Maybe I would have 3 rings around each city. closest-forest, then plain, then forest. That way the cavs would end either on the plains or the forest adjacent to the city. On plains they could be wiped out, on the forest I could bombard to kill, then mop up with the regulars.

                          Of course, that is a somewhat useless idea, as it would take too long to develop and the game will probably be over before cavs

                          Anyway, will be interesting

                          I love how the game switches from offensive to defensive eras and back again, very cool.

                          Comment


                          • #28
                            There could be a new use for planting forest here
                            Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                            Then why call him God? - Epicurus

                            Comment


                            • #29
                              ANother question. Is it possible to do give some Defensebonus to special units without manipulating the Defense values? I mean that the Spearman has a defense of 2 against all, but 4 against horsed units? Like in CivII "2x vs. horsemen" ?

                              Comment


                              • #30
                                Originally posted by aahz_capone



                                I have one answer to that Randolph...


                                N U K U L A R - W E P O N Z ! ! !


                                MUH HA HA HAHAHAHAAAAAHAHAHAAAAA!!!

                                BAHHAHA HAHAHAAAAAAA!!!!
                                I guess that solves the horseman rush


                                Anyway Ive noticed when i nuke a city all it does is kill the population. And only damages the units, Umm well adirect hit from a ICBM you arent gonna be damaged!

                                Comment

                                Working...
                                X