The key to stopping a horsemen rush is mostly having enough vet (hopefully) spears in your outer cities. The last thing ur opponent wants to do is help u generate leaders while u defend sucessfully, so the presence of enough defensive units will make your opponent think twice.
Knight era: in addition to enough defensive units, enough fast moving units of ur own to defend will help, since with 100 culture u can force a move 2 unit to expose himself before attacking (3 move UU's could still be a problem here) a few catapults can help too.
Cavalry: lots of artillery and get railroaded quick. Artillery allows u to damage the first few attacking units. Railroad can let u stack ur defense of the vulnerable citise very rapidly.
Tanks: Air power and artillery will be important by this point. Tank could be last more to mop up duty after your stack of 20 (mech) infantry/artillery finish pounding the city. Bombers will only be effective in masses, and in locations like flat terrian where arty is harder to defend.
Knight era: in addition to enough defensive units, enough fast moving units of ur own to defend will help, since with 100 culture u can force a move 2 unit to expose himself before attacking (3 move UU's could still be a problem here) a few catapults can help too.
Cavalry: lots of artillery and get railroaded quick. Artillery allows u to damage the first few attacking units. Railroad can let u stack ur defense of the vulnerable citise very rapidly.
Tanks: Air power and artillery will be important by this point. Tank could be last more to mop up duty after your stack of 20 (mech) infantry/artillery finish pounding the city. Bombers will only be effective in masses, and in locations like flat terrian where arty is harder to defend.
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