Let me start with an example:
Vasco Da Game anchored up in Calicut in 1498, and he was the first european to sail from europe to India.
In civ, this is completly messed up because you can travel from europe to asia by ship with tiremes, because there is coast all the way around.
This is one thing that have always been irritating me, not only can you travel to asia so early, you may also actually controll the ship from your capital (where you, the emporor sits) when it is on the completly other side of the globe. This is ok in modern ages, but not before, so my suggestion is that ship, like aeroplanes, have to go back to one of your cities after x turns outside. This is completly logical, since the ship needs fresh water and so on, and it makes the game much more realistic since ship can not travel around the globe as they do now.
The best would be to implement the system that you have in Europa Universalis, where the ship gets "attrition" after a while, and that "attrition" gradually raises, and makes the chance bigger for it to sink. Like this, you could travel all around the world with a tireme in theory (and with loading), but the chance of it sinking would be so high that it would not be possible in practice.
You could now also remove the difference between ocean, sea and coast (which is really not so logical, because the coast is often more dangerous to sail on then the sea/ocean).
So, let us say that every tireme had a start "attrition" of for example 5%. Then this % would improve wih 1% every turn the ship would be out of harbour, but go back to 5% again if it entered a harbour.
A caravel could for example start with 4%, and only gain 3/4% for each turn and so on.
With this system your ships may always sink (which is realistic), and there will be no stupid "send them around the world" missions with early ships.
To compensate, all ships would have to be cheaper to build, because they would sink more often. But this would only be fun, since you could see early mass navies more often.
In Europa Universalis, your ship can not sink in your own national waters, which is, ofcourse, not realistic, but good, because you may then be able to patrol your own coast without thinking about your ships sinking. I would suggest that this should be implemented as well.
What do you think?
Vasco Da Game anchored up in Calicut in 1498, and he was the first european to sail from europe to India.
In civ, this is completly messed up because you can travel from europe to asia by ship with tiremes, because there is coast all the way around.
This is one thing that have always been irritating me, not only can you travel to asia so early, you may also actually controll the ship from your capital (where you, the emporor sits) when it is on the completly other side of the globe. This is ok in modern ages, but not before, so my suggestion is that ship, like aeroplanes, have to go back to one of your cities after x turns outside. This is completly logical, since the ship needs fresh water and so on, and it makes the game much more realistic since ship can not travel around the globe as they do now.
The best would be to implement the system that you have in Europa Universalis, where the ship gets "attrition" after a while, and that "attrition" gradually raises, and makes the chance bigger for it to sink. Like this, you could travel all around the world with a tireme in theory (and with loading), but the chance of it sinking would be so high that it would not be possible in practice.
You could now also remove the difference between ocean, sea and coast (which is really not so logical, because the coast is often more dangerous to sail on then the sea/ocean).
So, let us say that every tireme had a start "attrition" of for example 5%. Then this % would improve wih 1% every turn the ship would be out of harbour, but go back to 5% again if it entered a harbour.
A caravel could for example start with 4%, and only gain 3/4% for each turn and so on.
With this system your ships may always sink (which is realistic), and there will be no stupid "send them around the world" missions with early ships.
To compensate, all ships would have to be cheaper to build, because they would sink more often. But this would only be fun, since you could see early mass navies more often.
In Europa Universalis, your ship can not sink in your own national waters, which is, ofcourse, not realistic, but good, because you may then be able to patrol your own coast without thinking about your ships sinking. I would suggest that this should be implemented as well.
What do you think?
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