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Best PTW UU based on current information?

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  • #16
    keshiks vs. beserks

    I voted for the keshiks because at (IIRC) they will be about half the price of the normal knight and treat mountains like roads. But I hadn't heard that the beserk would be able to attack from ships... is that only attacking other ships or are they able to attack land targets? The cost is prohibitive early on, but with an attack strenght of 6, they will be able to hang around much longer and still remain effective. I love the idea of loading a caravel full of those and going on a joy ride.
    "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

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    • #17
      Re: keshiks vs. beserks

      Originally posted by ruby_maser
      I voted for the keshiks because at (IIRC) they will be about half the price of the normal knight and treat mountains like roads. But I hadn't heard that the beserk would be able to attack from ships... is that only attacking other ships or are they able to attack land targets? The cost is prohibitive early on, but with an attack strenght of 6, they will be able to hang around much longer and still remain effective. I love the idea of loading a caravel full of those and going on a joy ride.
      From what I understand can they attack land units/cities directly from ships just like mariners in civ3.

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      • #18
        Just wait for the howling when a viking beserk armed with an axe takes out a tank.
        We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
        If any man be thirsty, let him come unto me and drink. Vampire 7:37
        Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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        • #19
          I voted for the Gallic Swordsman.....he looks So cool and useful, I am sure that my first PtW game will be with the Celts. Still, hoplites rock!

          The Spanish UU is also an excellent choise, but I think the Carthaginians are overpowered, much like the Vikings.
          " They will fight and die till the last warrior"
          -Dimaratos to Xerxes, a few days before the battle in Thermopylae...

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          • #20
            GOOO HWACHA! WHOOP!

            Is it actually 12/1/1? I heard 10/1/1. Anyways, if it was 12/1/1 and still only 40 shields, it would actually be pretty damn cool. I mean, you could make unstoppable juggernaught stacks with hwacha even more easily than you could with berserks. For practicality, sure, in MP every turn is going to count and their slow speed isn't gonna cut it... but for sheer coolness and power?

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            • #21
              I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
              Last edited by statusperfect; October 7, 2002, 19:10.

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              • #22
                Good point about the Siphahi. A stronger cavalary is just great.
                Seemingly Benign
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                • #23
                  I think the A/D strengths of some of these units are way out of line.
                  We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                  If any man be thirsty, let him come unto me and drink. Vampire 7:37
                  Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                  • #24
                    I think the Ansar Warrior seems pretty powerful, having 3 movement almost a full age before any other unit. I think it'll be nice for some quick sneak attacks.

                    statusperfect:
                    The power of the berserker comes mostly from the amphibious ability, IMO. When the berserkers are in a ship, their movement doesn't matter anyway.
                    The long list of nonsense

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                    • #25
                      Originally posted by statusperfect
                      I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
                      I prefer the German golden age caused by Panzers, as it comes at the beginning of modern age (and thus enables you to quickly research Computers and build the INTERNET (in PTW)...

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                      • #26
                        I also agree that berserkers are overated. I mean, everyone is cheering about that amphibious quality, but I can't remember the last time I used marines to do a major landing. By the time I'm ready to do that and continue the offensive I can just land tanks a few squares off and not have to worry about a beach-head. And attacking cities (walls and all) with marines is suicide.

                        I'll stick to Siphahi thanx.

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                        • #27
                          Originally posted by statusperfect
                          I believe Berserkers are greatly overrated. They still only have one movement. But we'll see when we've been through some MP games. Siphahi has to be the strongest. (A golden age couldn't be timed better.)
                          In a ship they have a movement of 3-4!
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                          • #28
                            Originally posted by Athitis
                            I voted for the Gallic Swordsman.....he looks So cool and useful, I am sure that my first PtW game will be with the Celts. Still, hoplites rock!

                            The Spanish UU is also an excellent choise, but I think the Carthaginians are overpowered, much like the Vikings.
                            Saw on civfanatics chat log that Numidian Mercenary will cost more then hoplites. Firaxis said also that they have balanced powefull UU with there cost.

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                            • #29
                              Hmm....Man-o-war.

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                              • #30
                                Originally posted by Random Passerby
                                GOOO HWACHA! WHOOP!

                                Is it actually 12/1/1? I heard 10/1/1. Anyways, if it was 12/1/1 and still only 40 shields, it would actually be pretty damn cool. I mean, you could make unstoppable juggernaught stacks with hwacha even more easily than you could with berserks. For practicality, sure, in MP every turn is going to count and their slow speed isn't gonna cut it... but for sheer coolness and power?
                                Remember that that 12 is bombard strenght, NOT attack strenght. But 12 or even 10 bombard strenght is still good in an age the defenders have a defense strenght of 4, but on the other hand do I barely build canons because they have only a rate of fire of 1, so even if the canon hits every turn will it only do 1 damage a turn unlike artillery who can do up to 3 damage a turn(and who I build often).

                                Maybe will that extra attack make there canons worth it to build, that has to be tested in PTW. But I actually think making the hwacha instead of 12.0.1 with firepower 1 to 8.0.1 with firepower 2 would be better and make it an actually usefull unit. If I see all those rockets on the image of it do I at least think that it must have a great firepower.

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