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launch! (3 NEW SCREENS)!
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Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Just check my posts about it, if you want more info on this "painting look".Last edited by Adm.Naismith; September 29, 2002, 18:21."We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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I prefer that tile set myself - it's the Watercolor tileset, in which the map is rendered in watercolor brushstrokes. The desert looks fantastic with that tileset.
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I like it, too, but I'm just a little biasedSeemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
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warpstorm seriously the watercolor tile really makes feel of the game experience.... different. And this was the feeling I got just from looking at that pic!
The blurry watercolor style almost would make the game feel like playing an epic history, something from the past. I dunno I just got a feeling like that.:-p
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Originally posted by Calc II
warpstorm seriously the watercolor tile really makes feel of the game experience.... different. And this was the feeling I got just from looking at that pic!
The blurry watercolor style almost would make the game feel like playing an epic history, something from the past. I dunno I just got a feeling like that.
It's more imprecise in certain ways, but gives the game a softer, ancient look to it.
From a technical standpoint, the broad strokes makes the more pixellated units, buildings and cities stand out, so they no longer blend in with the background.
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Oooooooooooh looks awesomeI will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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