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Where I can find information of PTW please ?

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  • #16
    more question again..
    about Simultaneous Mode and Turnless Mode, too.

    if I play very fast. I can reach 1500AD but my opponent play slow he's just reach 100AD (just example)

    is this a problem ? are there any method to control this problem ?? or player who play faster have a advantage ?

    Do I have to wait for my opponent finish their turn ?
    Last edited by Smith_X; September 16, 2002, 23:56.

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    • #17
      Smith_X, simultaneous means simultaneous; if you are in 1000 AD then your opponents are in 1000 AD, too.
      There is no "faster" player; it is still turned-based, only somehow different (faster).

      Like I said, it's not very clear for me either, but from what I've read, it's something like that.

      Edited: Read my quote below about turnless mode.
      Last edited by Tiberius; September 17, 2002, 02:18.
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

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      • #18
        From civ3.com:

        For the first time in a Civilization game, through the use of a "Turnless" game system, we can offer a much faster paced gaming mode. In Turnless, each unit and city has its own turn clock. These clocks progress independently from each other, meaning that a unit that has just moved, can't move again until its clock has reset. It is impossible for a single player to hold up the progress of the game (which happens sometimes in turn based games when played online). With Turnless, they're really only forfeiting their own moves. In addition we offer speed controls to the player, which determine how long each of these turn clocks take to reset. When combined with the dynamic scaling we apply, based on the number of units and cities each player possesses, the game allows players to configure the settings and determine their own pacing.

        While these innovative features are geared to players interested in shorter games, we haven't left out those who simply want to take the total single player experience into the multiplayer arena. We've included all the classic game modes, such as Turn based and Simultaneous Moves. These keep the deliberate pacing of single player intact, but are also tweaked for multiplayer. Customizable turn clocks are included for these as well, so while each player might take their turns sequentially (in turn based for instance), they can still have a limit set on how long they can take. Beyond that, most game functionality is still available, even when it's not the player's turn (things like production, research goals, and diplomacy). We've also included Play by Email and Hotseat, which allow players to enjoy classic turn based games, either all gathered around a single computer or scattered around the world. A new Administrator password for PBEM allows the host to eliminate players or replace them with AI, regardless of whether they password protected their turns or not.
        You can read the whole thing on www.civ3.com - Developer update on PTW multiplayer expansion.
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

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        • #19
          i think simultaneous is clear. it is still turnbased. everyone makes his turn to the same time. but the units dont move until everyone finishes turn. then the units go where the were told to go. of course there have to be rules when one attacks and the other one tries to escape or something like that (attacking when passing enemy units).
          turnless i guess will be nearly real time but still some kind of turnbased mode. one turn will last a specified time. and if you move a unit with one movepoint you will have to wait that specified time to move it again. same for towns. if you build a temple which takes 10 turns you have to wait 10xspecified turn time 'till finished.
          just my guesses
          curious how it will be in the game
          Zarg

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          • #20
            thanks very much everybody

            I just read civ3.com and there are new Domination

            what's this victory condition ?? conqure part of the world/map ??

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            • #21
              Domination has always been there. Elimination is a new mode. In this mode if you lose any city you are out. Defense will be very, very important.
              Seemingly Benign
              Download Watercolor Terrain - New Conquests Watercolor Terrain

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              • #22
                is domination victory condition already have in normal civ 3 ?

                I'm not sure because I stop play civ3 for a very long time.

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