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Redundancy in Civ3

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  • #16
    Originally posted by JtheJackal
    I can say without any doubt, of any kind that Civ3 does NOT have less strategy than Civ2. If anything it has more.
    I agree.
    The Strategic Ressources and Luxuries add a new Strategic Element to the game which Civ 2 hasn´t (O.K. it has it´s Ressources too, but they are "just" important for trade and have no othr impact in the game).
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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    • #18
      hi,

      what?

      have a nice day
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #19
        Originally posted by DrFell
        At any particular point in the game you have a hell of a lot more viable options open to you than you do in civ3.
        Diplomatically? No. Unit-wise? No. In the science tree? I dont think so.

        But I'll admit Civ2 had a better array of base facilities (military shipyard was separate from harbor, superhighways, stock exch, etc.) and tile improvements (farms, airbases, railroads did not produce food). Plus, each city could build 3 trade routes that would improve it's trade instead of making the total trade income of a civ that sells luxuries and resources to all other CIvs be something between 30 and 70 gold per turn.

        Maqui: you're not hispanic, right? that word spells "Maquilladora", not "Maquiladora", just so you know.
        Vini, Vidi, Poluti.

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        • #20
          This thread is drifting OT.

          Actually its spelt with one 'l' in English.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #21
            Oh, so english adopted that word, I didn't know.
            Vini, Vidi, Poluti.

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            • #22
              What word did English adapt and we are drifting to where?

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              • #23
                I had once thought that some game developer could come up with a generic interface to their engine so that if the user wanted to get down and dirty with the combat simulation they could just buy the 'Total War for Civ' game (which would be a game in its own right, but could also plug into a game like Civ). This way, if you wanted the governing aspects, you would play Civ, if during any battle, you wanted to zoom in and take control, you could just hit a hotkey and it would jump to the add-on/plugin.

                I still think this would be a nice idea, though I feel that the scope of Civ as it is is pretty vast. True, the tactical aspects of the game are fairly minimal (and once you learn the basics of how the various units operate on terrain and how to compile an army stack, you can pretty much whoop the AI with minimal force). But getting involved in a late game war on a Standard Map makes me shutter when I think of micro-controlling every battle.

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                • #24
                  Originally posted by XOR
                  Diplomatically? No. Unit-wise? No.
                  The diplomatic thing is debateable. In MP you had all the same options you have in civ3. In SP, there was little need for diplomacy as the AI could be so easily defeated. As for the units, civ3 does add the nice upgrade option and although in the ancient era the units are more sparse than in civ2, things get more interesting later on (in the industrial age when artillery etc start to become useful).

                  In the science tree? I dont think so.
                  Oh, the tech tree is the big one. Civ2 gave you so much more flexibility. You could go down uncountable numbers of tech paths, and miss out the bits you didn't need to research. For example, if you want all out war, shoot for monarchy->chivalry, a path which gives you good offensive and defensive units. If you are alone on an island and want to build up fast tech etc, go republic, and then possibly trade. In both of these cases you may want to go the philosophy->monotheism tech path if you're having problems with unhappiness, otherwise, you may want to go for navy (navigation), better military (invention->gunpowder), or minimize corruption (democracy) to name just a few. Also, you don't want to forget wonder building (trade), and possibly exploration (seafaring).

                  When I first started playing I could sit down and plan out elaborate tech paths. Not so for civ3, the longest tech path in the ancient era is only about 4 techs long! The 'era' thing screws it up too, as now you have to research tons of potentially useless techs just to get where you're going. Everyone's left on a more equal ground with the eras system.

                  Plus, each city could build 3 trade routes that would improve it's trade instead of making the total trade income of a civ that sells luxuries and resources to all other CIvs be something between 30 and 70 gold per turn.
                  Yeah, trade routes were great. They gave you options in civ2 MP. I fear civ3 MP will be *only* a militaristic game, because of lack of trade (your human opponents won't trade with you as often as the AI).

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                  • #25
                    I like the eras. In civ 2 (and 1) you could sometimes get a very odd state of technology.
                    IIRC you could f.es. build a steam engine without ironworking, or almost totally discard religion in the entire game by skipping polytheism, monotheism and theology. In civ 3 you are forced to even your science more like it is in real life. New discoveries tend to advance seemingly unrelated areas, where the most obvious today is the computer now in use everywhere in science.

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                    • #26
                      Originally posted by Maquiladora
                      hi,

                      what?

                      have a nice day
                      hi ,

                      we should be able to edit "it" , .....

                      , they should include some more options , .....

                      example , confirm everything a second time or not , ....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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                      • #27
                        Well the sense of a queue is to automate some micromanagment so you don't have to do everything by yourself. But thanks to the advisor you still have to confirm the orders. In the end it's the same: with or without queue. So what good is the queue? ?
                        Dance to Trance

                        Proud and official translator of Yaroslavs Civilization-Diplomacy utility.

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                        • #28
                          Originally posted by Galvatron
                          Well the sense of a queue is to automate some micromanagment so you don't have to do everything by yourself. But thanks to the advisor you still have to confirm the orders. In the end it's the same: with or without queue. So what good is the queue? ?
                          hi ,

                          keep that Q in mind for the friday chat , .....

                          the "queue" could be good , but only if we are able to give it clear orders , ....

                          some one speculated that the reason for the asking again is that during the course of the game we as players tend to forget that we have a queue somewhere and what is being constructed , .......

                          sound like a good example of some european governments in real time , ......

                          okay , now , if there would be a way to keep the queue doing what its doing without reconfirming everything , that would be great !

                          BUT ; we should be able to toggle some options then , like when a war breaks out , all the managers ask if they have to go or so , ......

                          Firaxis , care to comment ?

                          have a nice day
                          - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                          - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                          WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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