Explorer 579,
This natural barrier idea should be exploited more in this game. Rivers, swamps, forests in ancient times formed natural barriers within the landscape. Individual valleys surrounded by high mountains formed there own unique cultures. Too many restrictions on unit movement could be damaging to overall fun of the game. But certainly a good idea to stop railroads in mountains. May slow down some players tactics.
The border drawing should be drawn along mountain ranges, hills, rivers and deserts. It is always difficult for culture to cross these barriers in the real world. There could be a built in factor where the culture has to reach a higher level than normal to spread across such a tile to the next.
I once built a very nice little empire based on the landscape. I had a long range of hills to the north of which was Indian. In the East was a mountain range which bordered the Greeks (For a while) and in the north-east corner was a large desert stopping American expansion.
Yes the units should be restricted to landscape. Cavalry for instance would operate better on a plain than in forest. Maybe the defence/attack statistics could favour some units according to landscape.
I had a thought about another landscape type which is the high plain or plateaux. This could have -1 point on its lowland counterpart but be a habitable area of large mountain area.
Regards
Sun_Tzu
This natural barrier idea should be exploited more in this game. Rivers, swamps, forests in ancient times formed natural barriers within the landscape. Individual valleys surrounded by high mountains formed there own unique cultures. Too many restrictions on unit movement could be damaging to overall fun of the game. But certainly a good idea to stop railroads in mountains. May slow down some players tactics.
The border drawing should be drawn along mountain ranges, hills, rivers and deserts. It is always difficult for culture to cross these barriers in the real world. There could be a built in factor where the culture has to reach a higher level than normal to spread across such a tile to the next.
I once built a very nice little empire based on the landscape. I had a long range of hills to the north of which was Indian. In the East was a mountain range which bordered the Greeks (For a while) and in the north-east corner was a large desert stopping American expansion.
Yes the units should be restricted to landscape. Cavalry for instance would operate better on a plain than in forest. Maybe the defence/attack statistics could favour some units according to landscape.
I had a thought about another landscape type which is the high plain or plateaux. This could have -1 point on its lowland counterpart but be a habitable area of large mountain area.
Regards
Sun_Tzu
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