sand dunes... that would be cool... Hey how bout finding oil in ocen squares? tho it would be preety hard to build a city out there... sea colony? SMAC had a sea worker..
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Warpstorm,
Keep up the good work on CIVIII. I don't like to mess with the graphics files in CIVIII - it isn't my area of expertise. I do a very small bit of modification on the CTP2 text and SLIC files to make the game more what I want.
StatusPerfect why don't you ask your friend to make a unit for CTP2, not an ugly one of course. It has to look realistic, viewed from eight angles, twitch animations, movement animations, realistic shadows, and be useful for the game. With a full implementation code to integrate it with the rest of the games units and describe its attributes within the game. This is not an 'overnight' job. Please post it when it is done and working in the program properly!!!
CalcII I have seen suggestions for sand-dunes somewhere before, these could be animated for effect, also the sea could be animated, also borrowed from somewhere else but it would look good if done properly.
To make sea colonies to drill for oil you need a 'supply vessel' unit that is settler class. This could expand easily so that only the 'supply vessel' can see the oil making an interesting sea exploration for the modern era. Natural Gas prospecting could also be dome this way with the chance of explosion destroying the supply vessel. It would also be an interesting defensive problem to protect the drilling rigs and pipelines. Also you could have underground water as a valuable resource in the modern era - it has to be under the tile for workers to exploit it after electricity.
Anyway I think the game does need more terrain types
1) to improve the look on the screen
2) to make the maps look even more like the real world. There is certainly nothing wrong with the way the base maps are generated even if the resource distribution is a bit strange.
Regards
Sun_TzuLady Astor : "If I were your wife I would put poison in your drink"
Churchill : "If I were your husband I would gladly drink it"
Unclear words can wipe out all human life on earth if used improperly
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CalcII,
SMAC does not have sea Worker, it has a settler unit that can establish sea cities.
Regards
Sun_TzuLady Astor : "If I were your wife I would put poison in your drink"
Churchill : "If I were your husband I would gladly drink it"
Unclear words can wipe out all human life on earth if used improperly
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sun_tzu_159> i was talking about the graphics only. you don't have to make it from eight angles. you make it in a 3D program and then get shots of it from allt the angles. textures are not necessary as you model it in one-color pieces and lighting will the 3d program take care of. and you only hve to make it as detailed as a "quake grunt" or less because it will be so small on-screen anyway. and once you have a base human body to work with you can change weapon/clothes/etc. to make another one. (and for the rules/stats/etc. part... that takes only ten minutes for games shipped with decent editors)
and of course I'm not taking into account time for research, inspiration and finishing touches
and no offense to all of you who do units for games pixel-by-pixel. i repect what you do and admire your workLast edited by statusperfect; October 4, 2002, 16:41.
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StatusPerfect,
Help is wanted for CTP2 units art. If you know people who are good at this sort of thing get them involved.
With all due respect I would say that the more detailed you can get the unit the better it looks. If that takes some pixel by pixel cleaning then that is the effort that people who care will put in.
Help is also wanted in using the CIVIII landscape tiles as in this thread. Again it would be useful if you could get people involved rather than sitting having a go at people who are putting the effort in.
Regards
Sun_TzuLady Astor : "If I were your wife I would put poison in your drink"
Churchill : "If I were your husband I would gladly drink it"
Unclear words can wipe out all human life on earth if used improperly
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Originally posted by sun_tzu_159
SMAC does not have sea Worker
Originally posted by sun_tzu_159
This is not an 'overnight' job
Originally posted by statusperfect
With Civ 3 it's much harder. There is a lot more realism involved in how the units look
Originally posted by statusperfect
detailed as a "quake grunt" or less
Originally posted by statusperfect
since when did CTP2 units look realistic?
Originally posted by statusperfect
i repect what you do and admire your work
SIMPLY: NO they CANNOT be made over night (quake grunts maybe could but were talking about ctp2 here)
Originally posted by statusperfect
and once you have a base human body to work with you can change weapon/clothes/etc. to make another one
Originally posted by statusperfect
and for the rules/stats/etc. part... that takes only ten minutes for games shipped with decent editors
On a more serious note statusperfect, why do you insist on posting to back up your points when none of your points are valid. You really are talking total rubbish (& thats the only word I could use without getting kicked off the forum).Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Originally posted by SMIFFGIG
What an absolutely stupid thing to say, alot more realism involved and this makes them "much harder" to make. So this is from first hand experiance or just made up rubbish hmm
You really dont know what your talking about do you. I didnt know quake grunt units where 16bit. And CtP units could be made up of several pixels and still look good. I take it civ3 units could be as detailed as pong graphics then and still look good as there only 8bit??????????
hahaha, the same time you could use graphics as good as quakes to make them.
You respect them as much to say they could be made over night.
SIMPLY: NO they CANNOT be made over night (quake grunts maybe could but were talking about ctp2 here)
Ok and since when did the units in call to power 2, all use the same model??? WTF are you talking about. Of course you could do this.......IF you wanted the same unit for everything only wearing different clothes???
Ok, but CtP2 doesnt have an editor for making unit rules, so once again what are you talking about??
To begin with realism IS HARD. Yes i know this because ive BEEN STUDYING art and media (got best grade if you care) and been inteo editing/modding for quake. Do you know how much time can be spent for finding a perfect skin tone? REALISM IS HARD.
About quake grunts: I was talking 'bout the wireframe. Not the texture. Please read my post again. (Or have you seen a 8/16 bit wireframe.)
And for using the same model convert it once you have a decent prafab so you don't have to do walk moves etc. over again. Why thrash a human body prefab when you can change skin tone/clothes/shape and quckli make it look lika a perfectly new human.
Still I'm not into rules making etc. as i stated above i was talking 'bout graphics.
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Originally posted by sun_tzu_159
StatusPerfect,
Help is wanted for CTP2 units art. If you know people who are good at this sort of thing get them involved.
With all due respect I would say that the more detailed you can get the unit the better it looks. If that takes some pixel by pixel cleaning then that is the effort that people who care will put in.
Help is also wanted in using the CIVIII landscape tiles as in this thread. Again it would be useful if you could get people involved rather than sitting having a go at people who are putting the effort in.
Regards
Sun_Tzu
And that's why can't help we would have to buy licenses for all the programs my friend is using at work over again or pirate (and thus stealing (serial numbers) from his company).
My post was a reply for those who said that the time that has to be put into graphics is a good excuse for firaxis not to put in swamps in civ 3.
I can't stand SMIFFGIG so this is my last post in this thread.
Bye.
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BTW. SMIFFGIG i'm at least not talkign about killing sid meier like you do. Grow up
So statusperfect YOU grow up - what a sad thing to do
I can't stand SMIFFGIG so this is my last post in this thread.
About quake grunts: I was talking 'bout the wireframe. Not the texture
statusperfect you really are spamming this thread with desperate pleads to redeem your idiotic statements, if I where you i would have shut up after your first worthless post about ctp2 terrain and units graphics "could be made over night" what a classic quote and "as detailed as a quake grunt or less " the list goes on. At least youve provided me (and probably many other poly members with some entertainment through your lack of knowledge and pig headedness to continually try and redeem yourself .
Anyway as you said "I can't stand SMIFFGIG so this is my last post in this thread " finally a meandering way of saying your wrong. Thank goodness for that no more senseless posts on your be-half (relief)Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Originally posted by statusperfect
textures are not necessary as you model it in one-color pieces and lighting will the 3d program take care of
i shouldn't be writing this but this has gotten overly personal and i feel i have to defend myself or at least answer you
no textures means you only have a wireframe. only a wireframe means you have no textures. and no textures means no 8/16 bits.
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There should be terrain types for very high mountains. It would be impossible or very very time consuming to build a road there. For example, i don't think there is a railroad in the Himalayah; if there is, it was built in the 20th century!
Such mountains would provide natural protection for countries that have them. Only certain units could cross them.
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