The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
-The play by email option has no file manager and no mail client access. You have to load, play your turn, exit, and send the file. When you get it, you have to find the folder, move it to Civ 3, and turn on the game again.
This doesn't sound too promising either, pfff.
Shouldn't it be easier than this???
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
That's a lot of great info.
Hopefully there will also be a whole bunch of new stuff in the editor as well.
I also find the new units to be pretty messed up. I mentioned this earlier, but will again here. These 8 new UU completely throw away the old norms for the first 16. Only the Turk, Celt and Korean UU seem normal. Now we have extra Attack and Defense in the same unit, completely new units, and units with different costs. And some do seem pretty strong, like the Beserker: 5/2/1 and Amphibious? That's one swordsman we won't want to go away even in the industrial age
And the Numidian infantry (which is kind of funny, because that's a unit I gave the Carthaginians in my Rise of Rome scenario through the "Numidian" resource I stuck under one of their cities), isn't that more or less a swordsman? 3/2/1?
Also, it does seem to me that the expansionst and scientific traits of the Turks and Arabs got mixed up. However, I guess they didn't just want to make the Arabs identical to their geographical ancestors, the Babylonians. Kind fo boring, exact same region, and exact same traits.
Also, is giving up a worker for an airfield worth it, or was everybody hoping it was just a job they'd do? Though I guess it does provide a good limit to building LOTS of airfields.
Originally posted by player1
Samurai were not Mounted units, but they replace Knight.
Similar thing with Bezerk.
Samurai were the Japanese versions of Knights, & on occation were mounted, Berzerkers on the other hand are not the Viking version of Longbowmen, & didn't come around with "Invention"
The new civilizations are the Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish, and Vikings. The Arabs are expansionist and religious, and their unique unit is the ansar warrior, a replacement for the knight with less defensive strength, lower cost, and faster movement. The Carthaginians are commercial and industrious and have the numidian mercenary unit, which is a spearman replacement. It has better offense but is more expensive. The Celts are militaristic and religious, and their unique unit, their faster gallic swordsman, replaces the regular swordsman. Koreans are commercial and scientific, and their hwach'a is more powerful and less costly than the regular cannon it replaces. The Mongols are expansionist and militaristic, and they replace the knight with the much cheaper but less defensive keshik. The Ottoman tribe, meanwhile, is industrious and scientific and offers the sipahi unit, which replaces cavalry. The Spanish are commercial and religious. The conquistador is their unique unit, and it adds to the Spanish arsenal rather than replacing any unit. Conquistadors are cheaper than cavalry and less powerful, and they treat all terrain as roads. Finally, the Vikings are militaristic and expansionist. Their unique unit is the berserk, which replaces the longbowman. They are much stronger offensively and defensively than longbowmen, and they can also make amphibious attacks.
Logical sense, no. Timeframe sense, kinda. It points them at a time when they would be effective, but way too effective. They will probably be a favorite UU. Amphibious early will be killer. Nobody builds navies early, so I'll be able to capture coastal cities with no counter attack.
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