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Summary of the IGN preview (from Civfanatics)

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  • Summary of the IGN preview (from Civfanatics)

    Jeff Yu posted this at Civfanatics:

    Ok, here's some info from the IGN preview.

    Multiplayer options
    -8 player support
    -option to turn off barbarians or restrict them to huts
    -option to double food, production, and trade
    -option to respawn defeated AIs
    -option to toggle culture flipping
    -option to toggle culturally related starts
    -option to toggle random seed

    Interface Improvements
    -arrows at right corner to scroll active units
    -arrows at right corner to scroll cities in disorder
    -stacked movement for units
    -rally points for units
    -automated bombardment

    New City Improvements
    -Civil Defense provides bombardment defense
    -Stock Exchange provides tax boost and replaces Banks as Wall Street prerequisite
    -Commercial Docks add trade to sea squares
    -Internet counts as Research Lab on each city in continent, and provides Golden Age if civ hasn't already had it

    Worker Commands
    -New automation commands: trade network, colony building, automating for specific cities
    -Turn a worker into an airfield in neutral land or your own land where you can land planes
    -Build Outpost for increased line of site
    -Build Radar Towers for increased defense

    Civs
    -Carthiginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources
    -Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources
    -Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources
    -Vikings: Militaristic/Expansionist, UU is Berserker, Longbowman with increased attack, defense, AND amphibious attack
    -Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn't replace anything
    -Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement
    -Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper
    -Turks: Industrial/Scientific, UU is Siphai, a better attacking Cavalry

    Generic Units
    -Medieval Swordsman, comes with Feudalism, requires Iron to build
    -Guerilla, cheaper infantry that don't require special resources

    New Victory Conditions
    -Elimination: Civ loses if it loses ANY city
    -Regicide: Civ loses when its king is killed
    -Capture the Flag: Point-based victory, capturing and holding a zone adds points to score each turn
    -Capture the Princess: Princess starts in capitol and can't move, attack, or defend, enemies must capture, and move back to own palace for points, once they do, new princess respawns in palace, if enemy has no palace left, respawns in new city, and player gets big bonus

    Multiplayer modes
    -Regular: Players set production while other players take turns
    -Simultaneous: All players play at the same time, and resolves them all at once
    -Turnless: The game runs on a clock. The game takes place at intervals, and upkeep, production, unit moves, citizen happiness, etc updates every interval, with teh intervals being longer as teh game progresses
    -Turn-based: traditional turn-based mode, hotseat option, and play-by-email
    -The play by email option has no file manager and no mail client access. You have to load, play your turn, exit, and send the file. When you get it, you have to find the folder, move it to Civ 3, and turn on the game again.

    Improvements
    -Diplomatic and Espionage options are on a single screen now, with list of missions, opponents, and their cities
    -You can no longer force an opponent to make you an offer during diplomacy
    -You can talk through the chat browser, or Microsoft Directvoice
    Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

    The new iPod nano: nano

  • #2
    Many good news, I'll buy PTW!
    Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

    The new iPod nano: nano

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    • #3
      You can no longer force an opponent to make you an offer during diplomacy
      I hope this is only to MP games...
      This space is empty... or is it?

      Comment


      • #4
        Originaly posted by Hagbart
        Many good news, I'll buy PTW!
        News so good, Even I cant wait fo the releace
        "All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine

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        • #5
          CSPA

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          • #6
            Very nice. I'm glad I've got my copy preordered.

            Comment


            • #7
              Are new victory conditions only for Multiplayer or are available for single player as well.

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              • #8
                This is awesome, can't wait.

                I think the Celts or Arabs will become my civ of choice.

                The Gallic Swordsman sounds very dominating. Better than the MW's-one less tech to research and one more defense point. great. Granted, iron is more finicky than horses, but still, wow.

                everything sounds great to me

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                • #9
                  Indeed!

                  To quote from someone's sig,
                  "switch want pack. Switch Want Pack. SWITCH WANT PACK!"

                  Thank goodness I just recently got a job [phew]
                  I AM.CHRISTIAN

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                  • #10
                    waaaaaaaaaaaaa

                    no govt types????

                    good bye fascism, theocracy, fundamentalism, and coporate republic
                    I would rather have a bottle in front of me than a frontal labotamy

                    Comment


                    • #11
                      Mostly good news. But I have several concerns:
                      - The Viking Berserker is too powerful: Longbowmen with improved attack and defense, plus amphibious capability!

                      - Turks being scientific/industrious: I'm not aware of any major scientific breakthroughs and constructions by them. Even militaristic/expansionist fit them better.

                      - The choice of Turkish UU is also strange. It was fairly well known that the Ottoman elite unit were the Janissaries. Maybe the Turks in Civ3 also include Seldshuks? Or maybe Firaxis just didn't want to follow Emsemble Studios?

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                      • #12
                        Lots of good news here !!!
                        Unfortunately, not a single thing about new Editor features, especially those parts needed for Scenarios (like event scripting and setting diplomatic stance!)
                        Oh well, hopefully the guys from Firaxis will let us know those kinds of details during September!

                        Yours,
                        The_Aussie_Lurker.

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                        • #13
                          Hmm....Many of the issues I wanted resolved dont look like they'll be resolved.

                          Hopefully, more fixes and stuff will be added when its actually released (Which is highly unlikely, however possible yet still).
                          Eventis is the only refuge of the spammer. Join us now.
                          Long live teh paranoia smiley!

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                          • #14
                            Also think the Turks and Arabs have been mixed up a bit in Civ spec abilities. Turks should be Expan/Milit while Arabs Sci/Rel.

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                            • #15
                              The way they did the turnless mode sounds really innovative! I'm not sure if I'll use it much though. I think I'll stick to the old fashioned turn-by-turn week-by-week mode
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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