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Increase the aircraft range!

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  • #16
    apart from the fact that ground units will be able to attack them
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    • #17
      they should increase the range and make sure that it works properly .

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      • #18
        Originally posted by zulu9812
        apart from the fact that ground units will be able to attack them
        Unless you made them ridicously good in defence so no one would dare.

        Airbases will go a way to fix this problem (in a WW2 scn) by giving bombers two moves to get across the channel and be able to attack Germany. Where they will be positioned will be the probelm
        "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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        • #19
          it's not just a questions of making it a larger range, it's the concept of ALLOWING US to make it a longer range.

          even if it's just for scenarios (ie they wouldnt change the official rules), it would be extremely helpful.
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          • #20
            In the editor, allow the Range spinners to be up to 1000 like the attack and defense (this will cover EVERYONE, and it will be VERY unlikely someone would complain it's still too small).

            This will affect the airplane range and bombardment ranges. THe bombardment range would be usful for those WW2 modders who want to have that really large german artillary unit (the name escapes me at this time).


            Since this is in the editor, it will keep everyone happy. People were complaining about lethal bombardments. Same thing is happening here.
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            • #21
              Originally posted by Trip
              When was 1.29f released? A month ago? Less?

              PtW is finished.

              As I've said in numerous places already, I don't expect to see increased range, new diplomacy, anything. Expect what they've advertised (new terrain sets, MP, better scenario binding, new civs, a couple new units), and that's all. I'm warning you guys, don't get your hopes up for PtW... they've had a month to add new 'features' aside from what was included in 1.29f.
              Can we pin any hope in the fact that one person worked on 1.29 as I understand - as a sidebar, and hopefully more people have worked on PTW?

              Variable movement by map size: definitely would be a good thing for the editor.

              have been using the work around of giving fighter about 4 moves, bombers 2 - allowing at least some staging. If they stay in one place makes for some nasty air support too.

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              • #22
                Originally posted by candidgamera
                Can we pin any hope in the fact that one person worked on 1.29 as I understand - as a sidebar, and hopefully more people have worked on PTW?
                Well, only 1 person worked on each 'important segment', i.e. AI, editor, etc. For PtW the team is exactly the same except for the extra design and graphic guys, for the new terrain sets, opening animation and units.

                So in other words, there's basically the same core team working on the 'meat' of PtW.

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                • #23
                  Geez, the auto censor censors everything out,
                  but for some strange reason this thread title is no problem..................

                  what's wrong with those american people?
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                  • #24
                    Originally posted by UberKruX
                    it's not just a questions of making it a larger range, it's the concept of ALLOWING US to make it a longer range.
                    allow us to increase the range
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                    • #25
                      BOB Scenario

                      Yeah obviously we need some more options on all type of air warfare. But I want to know what program you're using to create that battle of britain scenario...I thought an editor wouldn't be released until PTW comes out. And if one is out, why the hell hasn't anyone made a WWII scenario?

                      Thanks, Jordan

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                      • #26
                        v1.29 has the editor.
                        Seemingly Benign
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                        • #27
                          Yeah I can see it is a problem playing large scenarios like WW2, if the range is only 8. You should be able to change that in the editor. Personally I don't care as civ3-scenarios suck, Civ2-scenarios still rule!
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                          • #28
                            I'm the mong that voted 'ambivalent' before actually having read the posts. The idea of making random map ranges proportionate to the size of the map is brilliant and should be applied to ships too. And there's no way maximum range should be hardcoded at any rate. Leave it up to the scenario maker. There really is no argument against this.
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                            • #29
                              It's definitely necessary to improve the range of the planes as you said on larger maps they are more or less useless and furthermore to control diplomacy so we don't have WWII without the war (e.g. everybody is sitting together and nibbles a cup of tea).
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                              • #30
                                hi ,

                                they should unlock that field and a couple more , ...

                                the max value for the aircraft range should be 100

                                have a nice day
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