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  • Increase the aircraft range!

    I know this has been mentioned before. But it's really important, so I'll say it again. That hard-coded range of 8 is useless for scenarios. Let#s take an example. Uberkrux is working on a WW2 Battle of Britain scenario (dunno if he still is, but it's a good example). As you can see from the picture, bombers only just have the range to cross the channel and bomb cities. The range of 8 means that the English Channel can't be in proportion. In fact, it would have been really nice if Uber had been able to make the map larger and really go to town on the detail. But he can't, because of that damned hard-coded air range of 8.

    I understand that there's a wish-list for Play The World. Well this should be at the top. WW2 unit graphics: bonus. Japanese Medieval unit graphics: bonus. Workers building airstips and radar towers: bonus. Un-hard-coding air range: a must. A definite must.
    Attached Files
    65
    Very important! Air range of 8 is useless on larger maps!
    72.31%
    47
    Importamt, but other stuff should take priority (please post)
    12.31%
    8
    Mmmm - I'm ambivalent
    6.15%
    4
    Nah, who cares - it's not that big a deal
    9.23%
    6
    Up the Irons!
    Rogue CivIII FAQ!
    Odysseus and the March of Time
    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

  • #2
    Re: Increase the goddamned aircraft range!

    Originally posted by zulu9812
    I know this has been mentioned before. But it's really important, so I'll say it again. That hard-coded range of 8 is useless for scenarios. Let#s take an example. Uberkrux is working on a WW2 Battle of Britain scenario (dunno if he still is, but it's a good example). As you can see from the picture, bombers only just have the range to cross the channel and bomb cities. The range of 8 means that the English Channel can't be in proportion. In fact, it would have been really nice if Uber had been able to make the map larger and really go to town on the detail. But he can't, because of that damned hard-coded air range of 8.

    I understand that there's a wish-list for Play The World. Well this should be at the top. WW2 unit graphics: bonus. Japanese Medieval unit graphics: bonus. Workers building airstips and radar towers: bonus. Un-hard-coding air range: a must. A definite must.
    Actually, I'd rather see them work on putting diplomacy in...I mean, in a WW2 Scen, Britian attacks Germany (and begins going into disorder...), Germany gets US to back it up, Britian brings Japan onto its side, they all make peace, nothing happens, ya hit 2050......

    But yeah, this is important too.

    /Er, misread your post....I thought it was a WW2 scen. Oh well. Doesn't matter anyway, you get my point, rgiht?
    /Double Er, it is a ww2 scen
    Last edited by Nubclear; August 17, 2002, 05:43.
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    • #3
      We asked after Civ 2 came out to have a system where MP's are adjusted automatically by map size. But no, we STILL have a hardcoded '8' maximum range, that Firaxis has obsessed on.

      OF COURSE it must be changed, or historical scenarios are rather pointless.

      Something else that needs to be changed is the way subs (and privateers) are utilized. This to me is as important as bomber range. Subs still cannot attack enemy merchant shipping on his trade routes. The Germans almost won both World Wars by theiur use of subs - impossible in Civ 3.

      BTW, as for bombers, I also expected an improvement in Civ 3 would be special long-range fighters capable of ESCORTING bombers on missions. We don' t have that either.

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      • #4
        Re: Re: Increase the goddamned aircraft range!

        Originally posted by Tassadar5000


        Actually, I'd rather see them work on putting diplomacy in...I mean, in a WW2 Scen, Britian attacks Germany (and begins going into disorder...), Germany gets US to back it up, Britian brings Japan onto its side, they all make peace, nothing happens, ya hit 2050......

        But yeah, this is important too.

        /Er, misread your post....I thought it was a WW2 scen. Oh well. Doesn't matter anyway, you get my point, rgiht?
        It IS a WW II scenario.

        And controlling Diplomacy is also a prerequisite for a good historical scenario.

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        • #5
          Re: Re: Re: Increase the goddamned aircraft range!

          Originally posted by Coracle


          It IS a WW II scenario.
          Bah, its 342. At least I was right the first time

          And controlling Diplomacy is also a prerequisite for a good historical scenario.
          I agree. No historical scenario can be created without it. Hopefully this will appear in PTW.
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          • #6
            *bump*
            Up the Irons!
            Rogue CivIII FAQ!
            Odysseus and the March of Time
            I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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            • #7
              At the moment the only way you could fix that WW2 situation would be to uncheck 'immobile' so aircraft could manually move and be set to bombard their targets.

              Unfortunately there are too many problems with this method - the AI not using them and infinite flight movement two of them.
              "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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              • #8
                BTW - Your poll has 'Very important! Air range of 8 is useless on larger maps!'. You have to remember that increasing the range would make them too powerful in smaller maps.

                A sort of percentage thing for movement on tiny - huge maps wouldn't be bad (50% - 150%)

                But on the topic - I rank greater range equal first with Civ2 style scenario controls
                "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                • #9
                  a point was made that a "sliding scale" based on map size.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #10
                    When was 1.29f released? A month ago? Less?

                    PtW is finished.

                    As I've said in numerous places already, I don't expect to see increased range, new diplomacy, anything. Expect what they've advertised (new terrain sets, MP, better scenario binding, new civs, a couple new units), and that's all. I'm warning you guys, don't get your hopes up for PtW... they've had a month to add new 'features' aside from what was included in 1.29f.

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                    • #11
                      If THAT is the case I strongly advise Firaxis to ADD WHAT WE WANT AND NEED, and wait another few months before reaping your profits.

                      I know I won't be buying it until I have read the forums closely. I was burned once with a beta Firaxis product. Not again. But I will at least consider it since that stupid Flipping can bhe turned off.

                      We will be hard-pressed to do real historical scenarios without better naval warfare, control of Diplomacy, and increased aircraft range. Much of this and other things we've been asking for since the game came out, such as ending the crazy unlimited MP's on RR's.

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                      • #12
                        the crazy unlimited MP's on RR's

                        something that was also a part of civ2, which was "much more close to historic reality" as i recall

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                        • #13
                          Originally posted by Trip
                          When was 1.29f released? A month ago? Less?

                          PtW is finished.

                          As I've said in numerous places already, I don't expect to see increased range, new diplomacy, anything. Expect what they've advertised (new terrain sets, MP, better scenario binding, new civs, a couple new units), and that's all. I'm warning you guys, don't get your hopes up for PtW... they've had a month to add new 'features' aside from what was included in 1.29f.
                          True - they'll probably include only what the've advertised - and if it said 'and many more features' we can expect one or two.

                          Sure they haven't much time between the patch and PTW - but they could have made a few nifty items and be holding out on us just to make people buy the XP

                          No hopes with me. Just discussion
                          "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                          • #14
                            Although I haven't yet played a game to the tech level where aircraft are available ( ), I have to agree with the premise of this thread for the sake of scenarions, if nothing else.
                            Consul.

                            Back to the ROOTS of addiction. My first missed poll!

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                            • #15
                              Originally posted by MrWhereItsAt
                              Although I haven't yet played a game to the tech level where aircraft are available ( )
                              No surprise there mate - I usually win/lose before them too. I have yet to use a jet.

                              If PTW does not give added range (no hope allowed) is there any way to allow the AI to use manual move aircraft? At least it should work in MP...
                              "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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