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Additions needed to the editor for PtW?

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  • #16
    Here is my list.

    - Diplomacy Editor.

    Agreements, Reputation, Trade relations, Actitude, Embasies, spionage options (and prices), ...

    - Units Editor.

    Graphics, animations, status (damage), "made in #whatever# city", ...

    - Terrain editor.

    New terrain types (add button), submarine terrain types, terraforming options, terrain improvements editor (+ add button).

    - Scenario editor.

    Set year, month (day?), the dates of the events. Set objectives, make some civ the protagonist, ... The current editor has problems to associate civilizations with governments and civilization advances.

    - Map editor.

    Toroidal and flat maps. Natural and artificial Canals (Bosphorus, Suez, Pánama, ...)

    an so on ....
    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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    • #17
      They should unlock some of the locked fields .
      One thing to start with should be the range of airunits .

      Terraforming should also be included .

      Longer and more turns , more years .

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      • #18
        Here's one I just thought of in connection with the thread speculating on the potential for more industrial improvements in PTW.

        Return the ability to obselete improvements.

        Sort of like how the barracks in Civ1/2 would become obselete several times during the game and require replacement. I know it was annoying for the barracks because you essentially got nothing new from the successive barracks. But if done right, I think it could be useful.

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        • #19
          Originally posted by Trip
          Good.
          That way if anything is changed, you can be pleasantly surprised.
          In otherwords, expect nothing from Firaxis. Then, if you do get something we need or want. . . we will be happy.

          I have a lot higher standards than that.



          Seems like we are suppposed to get ready for another big disappointment with PTW. I do not need superficial makeup on the same game. We've posted our wish list; let's have it.

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          • #20
            Originally posted by Coracle
            I have a lot higher standards than that.
            As do I. Those aren't my standards, those are my expectations.

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            • #21
              Sssssssccccrrrrriiiiipppppttttttttiiiiiiiiinnnnnnn nggggggggggggg Lllllaaaaaannguuuuaaaaaaagggggge!!!!!!!

              (hey, we're getting "scripting", its a start )
              Concrete, Abstract, or Squoingy?
              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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              • #22
                Originally posted by Coracle
                Seems like we are suppposed to get ready for another big disappointment with PTW. I do not need superficial makeup on the same game. We've posted our wish list; let's have it.
                Ahem,

                XPs are supposed to be just that (a makeup).
                Not a game from "wish list".

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                • #23
                  Originally posted by Immortal Wombat
                  Sssssssccccrrrrriiiiipppppttttttttiiiiiiiiinnnnnnn nggggggggggggg[/size] [size=8]Lllllaaaaaannguuuuaaaaaaagggggge!!!!!!!

                  (hey, we're getting "scripting", its a start )

                  Scripting RULES!

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                  • #24
                    Originally posted by NeoStar
                    Scripting brings to mind the Starcraft game editor. Now that was a great event editor - I hope Firaxis adds something like.

                    Couldn't make a realistic historical scn without it.
                    Not to say, that Civ3 looks so similar to editor from Starcraft.
                    (all those similar menues)

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                    • #25
                      Originally posted by player1
                      Not to say, that Civ3 looks so similar to editor from Starcraft.
                      (all those similar menues)
                      Unfortunately so goes the old saying -looks dont mean anything - it's what's inside that counts.

                      A Starcraft like trigger system would let you control everything. You could MAKE a historical scn pan out almost exactly how it should and make the challange to keep up rather than change history.
                      "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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                      • #26
                        No more unlimited RR movement!!!!!!!!!!!!!!!!!!!!!!!

                        nudity!!!!!!!!!!!!!!!!!!!!!!!!!!
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #27
                          Originally posted by NeoStar
                          Unfortunately so goes the old saying -looks dont mean anything - it's what's inside that counts.

                          A Starcraft like trigger system would let you control everything. You could MAKE a historical scn pan out almost exactly how it should and make the challange to keep up rather than change history.
                          If Firaxis actualy plans to do some sort of trigger system, I bet it would look similar to one from Starcraft.


                          P.S.
                          Remeber Space Invaders scenario?

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                          • #28
                            i'd like to have a option on units for an improvement requirement.
                            boats have to be built in a shipyards with timber... [later aluminum or iron...]
                            or a slave market for... etc
                            -whatever...

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                            • #29
                              Originally posted by hahntsak
                              i'd like to have a option on units for an improvement requirement.
                              boats have to be built in a shipyards with timber... [later aluminum or iron...]
                              or a slave market for... etc
                              I like that idea
                              This space is empty... or is it?

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                              • #30
                                I suggest the possibility of multimapping ala Civ II ToT AND a new one. Better explained at:http://www.apolyton.net/forums/showt...threadid=58585
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