Of the European Variety (Celts). So what are the other traits going to be? Anyone take a stab at the mongols traits? I know they have to be militaristic, I guess expansionist is thier 2nd trait Too bad I hate that trait but love the mongols.
Announcement
Collapse
No announcement yet.
Sweet, we're getting another Militaristic, Religious Civ
Collapse
X
-
I would like at least one more militaristic/industrial civ. As of right now, there is only one; the Chinese."In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
Comment
-
Originally posted by Trip
I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
Comment
-
Originally posted by IthacaMike
Hmm...
If each Civ could have three traits there would be 20 possible combinations instead of the current 15.
Mike G
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Comment
-
In most cases, you're right. But it depends on the map. In a large pangea map with less than maximum civs they would be pretty evenly matched in this case. Expansionist gets you all the ancient age techs, and the Commercial trait shines in the late game when you have many cities. It also depends on the UU.
I think 3 traits per civ is a good idea for a mod.
Comment
Comment