The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Sweet, we're getting another Militaristic, Religious Civ
Sweet, we're getting another Militaristic, Religious Civ
Of the European Variety (Celts). So what are the other traits going to be? Anyone take a stab at the mongols traits? I know they have to be militaristic, I guess expansionist is thier 2nd trait Too bad I hate that trait but love the mongols.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
I would like at least one more militaristic/industrial civ. As of right now, there is only one; the Chinese.
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
Originally posted by Trip
I'll eat my PtW manual if the Mongols aren't Militaristic and Expansionist.
They probably will be. However, you do realize we're going to hold you to that statement. If you don't already have a bottle, I suggest getting some A-1 sauce just in case...
The cake is NOT a lie. It's so delicious and moist.
The Weighted Companion Cube is cheating on you, that slut.
If each Civ could have three traits there would be 20 possible combinations instead of the current 15.
Mike G
but 3 is probably too much to give a civ. Militaristic, Religious, Industrious would be INSANE. how do you expect a Commercial, Expansionist, Scientific civ to beat them?
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
In most cases, you're right. But it depends on the map. In a large pangea map with less than maximum civs they would be pretty evenly matched in this case. Expansionist gets you all the ancient age techs, and the Commercial trait shines in the late game when you have many cities. It also depends on the UU.
I think 3 traits per civ is a good idea for a mod.
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