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Expel Units--the return of the Boot

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  • #16
    I don't like this, ZOC would be a better to have.
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    • #17
      Hi all,
      It is a great idea to have some options in this direction. Here are a few ideas.
      The idea of ZOC restricting movements should only be applied to fixed installations such as forts and cities, i.e. you must attack and destroy/take-over the installation before you can proceed past it into the territory. Of course you could also go round the ZOC or end your turn outside the ZOC after trespassing, just like borders in the current game.
      To prevent the clogging up of movement and exploration new explorer type units would have to be used. These without the ability to carry out military actions but still pass through an enemies territory without causing diplomatic incidents.
      A 'no trespass' agreement could be added to the diplomatic options which would nicely compliment the 'free passage' agreement. Once this is in place units coming into ZOC areas are automatically expelled to some location, probably last tile visited before trespass. It would of course still be possible to pass through ZOC as long as turn does not end there.
      Anyway, just a few thoughts.
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      • #18
        Originally posted by sun_tzu_159
        A 'no trespass' agreement could be added to the diplomatic options which would nicely compliment the 'free passage' agreement. Once this is in place units coming into ZOC areas are automatically expelled to some location, probably last tile visited before trespass.
        I think this 'no trespass' agreement should apply to borders instead of ZOC's or at least there should be one for each. The 'no trespass' agreement for borders should mean that a unit cannot move inside the other civ's borders without an automatic declaration of war.

        So if you are trying to move a unit into an area controlled by a civ, whith whom you have a 'no trespass' agreement, you will be prompted:
        "We have a 'no trespass' agreement with XXX. Do you whish to declare war?"

        This would be a great way to be freed off the tedious work of saying "Get of my land" to everybody.

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        • #19
          Nothing but a thumb's up for this proposal . I can't stand the way the AI blatantly walks all over your territory, and then doesn't live by it's own rules.
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          • #20
            Originally posted by Hagbart
            I don't like this, ZOC would be a better to have.
            I definitely disagree with this. ZOC was incredibly annoying in CivII (and I think it was in CivI). All it succeeded in doing was clusterf***ing the map so that you couldn't walk anywhere.

            Originally posted by sun_tzu_159
            The idea of ZOC restricting movements should only be applied to fixed installations such as forts and cities, i.e. you must attack and destroy/take-over the installation before you can proceed past it into the territory.
            Now this is a good idea. It makes sense too, because forts and cities would allow a much greater line of visibility and ZOC than some unit sitting in the middle of nowhere.

            I definitely concur on the expulsion of workers and settlers. Now since these units are quite often escorted by military units, I must also add that something must be done to expel military units. You can't really implement a "no trespass" treaty, because it would likely completely prevent another Civ's units from entering your territory, which defeats the purpose of having sneak attacks that ruin your rep. If it didn't do this, then it would probably trigger a message box similar to when you contact a Civ and tell them to leave, which would likely lead them to either declare war or ignore the request (as usual).

            SO...the best solution would be to have the option to expel another Civ's units with any of your own units, and they would either be sent to the nearest square not owned by you or another Civ (unless it is themselves), or to send them to their nearest city. It does make sense that they could be expelled across an ocean, because we've expelled diplomats many times from the US, and we don't just send them to Boston from, say, New York. We send them to their nearest territory, whether it be their home country or their nearest embassy outside of our country.

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            • #21
              One would still get a bad rep. if the no-trespass was inside the 20-turns period. And after the 20-turns an enemy could still sneakattack, but not directly at your cities. The attack would have to happen across the borderline, or he could simply choose to walk over the border, which then would be a declaration of war.

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              • #22
                Originally posted by Firebird
                One would still get a bad rep. if the no-trespass was inside the 20-turns period. And after the 20-turns an enemy could still sneakattack, but not directly at your cities. The attack would have to happen across the borderline, or he could simply choose to walk over the border, which then would be a declaration of war.
                But other Civs aren't supposed to trespass as it is without a RoP, which kinda defeats the point of having a no-trespass treaty. If an AI walks through your territory with a RoP and you ask them to leave, they have to leave without taking a huge hit on reputation. The game considers it a serious violation if they sneak attack, much like violating a RoP.

                Unless the treaty completely disallows the units to even attempt entry into your territory (which I think is a bad idea), there's really no point in having it.

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                • #23
                  1) Every time you ask a civ to remove its troops, a option comes up, "Leave or declare war." or "Please leave".
                  Good idea.

                  What about a one-sided ROP?

                  Btw, how do I get a picture/text in the left border?

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                  • #24
                    Originally posted by Firebird
                    One would still get a bad rep. if the no-trespass was inside the 20-turns period. And after the 20-turns an enemy could still sneakattack, but not directly at your cities. The attack would have to happen across the borderline, or he could simply choose to walk over the border, which then would be a declaration of war.
                    hi ,

                    , cold war , great , we have been asking for that for a long time , after the war is over no peace deal is signed , .... this option should be included

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