I don't know if there is already a thread for this, couldn't find one so I thought I'd make one.
Basically list all the interface enhancements and other things you would like addressed in the expansion. I'll kick off with a couple myself.
1) Solve Harbour/Airport Pause Speed up the algorithm for determining links when you build an Airport or Harbour. If you play 256x256 maps as I do, you will have noticed a huge pause in the construction round prior to any city building an Airport or Harbour.
2) Global Warming Locator Some way of being able to see where your global warming happens - maybe just an 'OK' box when it happens (It flashes past too quickly). Or an events log for each turn to be viewable (this would also solve my next gripe) such as from CivNet (Civ1 MP)
3) Continuing Disorder Dialogue Although we now have the option of a dialogue for when a city goes into disorder, if the city continues to be in disorder next turn (say you fixed it last turn but dropped your luxury rate afterwards) it still scoots straight past it. I know we can see all cities in disorder in red on the MoD screen, but I often have a case where I see one city flash past in disorder, and have a number of other cities that go into disorder which I solve with the 'Give them entertainment' option. I then have to pick out which city is the one that will still be in disorder next turn because i didn't get a dialogue for it. So, another option for dialogue when any city is in disorder, or the previously mentioned Event log.
4) Pollution Locator. Really. Please.
5) Power Station Management This is specific to Power Stations as there is no similar city development - i.e. multiple developments that effectively do the same thing, but get gradually better and create obsolescence in earlier types. So, maybe something like: Availability of Hydro or Solar makes Coal unavailable, and constructing either makes the other one (if present) unavailable and sells Coal if present. Availability of Nuclear makes all others unavailable, and constructing one sells any previous plant. Failing having this, can we just have a list of how many of each type of development we have ala Civ2 so I can make sure I have sold all my dirty Coal Plants when cleaner options become available.
6) Unit Obsolescence I mean, honestly who wants to build swordsmen when you have Modern Armour? Apparently the AI likes to keep their massive armies of Longbowmen in the 20th century though, which seriously messes up their capability at being effective opposition.
7) Improved AI Unit Upgrading It amazes me at how poor the AI is at doing this.
8) Trade Overview Screen I Saw someone else ask for this in CFF, and its a damn good idea. I didn't even notice I could review and renegotiate my trade agreements while in discussions with another power, so a screen - i.e. the Trade Advisor (who is largely useless atm) where you can see all your agreements, who with and any remaining turns would be most useful - more so than a forced renegotiation every 20 turns.
9) WakeAll/FortifyAll Enhancement Much kudos to the team for putting these commands in, it has made the game suddenly a pleasure than a pain. Who's stupid idea was it to put these commands at the bottom of the list though? Havent they ever had a stack of a hundred tanks? Top it please.
That'll do from me I think
Basically list all the interface enhancements and other things you would like addressed in the expansion. I'll kick off with a couple myself.
1) Solve Harbour/Airport Pause Speed up the algorithm for determining links when you build an Airport or Harbour. If you play 256x256 maps as I do, you will have noticed a huge pause in the construction round prior to any city building an Airport or Harbour.
2) Global Warming Locator Some way of being able to see where your global warming happens - maybe just an 'OK' box when it happens (It flashes past too quickly). Or an events log for each turn to be viewable (this would also solve my next gripe) such as from CivNet (Civ1 MP)
3) Continuing Disorder Dialogue Although we now have the option of a dialogue for when a city goes into disorder, if the city continues to be in disorder next turn (say you fixed it last turn but dropped your luxury rate afterwards) it still scoots straight past it. I know we can see all cities in disorder in red on the MoD screen, but I often have a case where I see one city flash past in disorder, and have a number of other cities that go into disorder which I solve with the 'Give them entertainment' option. I then have to pick out which city is the one that will still be in disorder next turn because i didn't get a dialogue for it. So, another option for dialogue when any city is in disorder, or the previously mentioned Event log.
4) Pollution Locator. Really. Please.
5) Power Station Management This is specific to Power Stations as there is no similar city development - i.e. multiple developments that effectively do the same thing, but get gradually better and create obsolescence in earlier types. So, maybe something like: Availability of Hydro or Solar makes Coal unavailable, and constructing either makes the other one (if present) unavailable and sells Coal if present. Availability of Nuclear makes all others unavailable, and constructing one sells any previous plant. Failing having this, can we just have a list of how many of each type of development we have ala Civ2 so I can make sure I have sold all my dirty Coal Plants when cleaner options become available.
6) Unit Obsolescence I mean, honestly who wants to build swordsmen when you have Modern Armour? Apparently the AI likes to keep their massive armies of Longbowmen in the 20th century though, which seriously messes up their capability at being effective opposition.
7) Improved AI Unit Upgrading It amazes me at how poor the AI is at doing this.
8) Trade Overview Screen I Saw someone else ask for this in CFF, and its a damn good idea. I didn't even notice I could review and renegotiate my trade agreements while in discussions with another power, so a screen - i.e. the Trade Advisor (who is largely useless atm) where you can see all your agreements, who with and any remaining turns would be most useful - more so than a forced renegotiation every 20 turns.
9) WakeAll/FortifyAll Enhancement Much kudos to the team for putting these commands in, it has made the game suddenly a pleasure than a pain. Who's stupid idea was it to put these commands at the bottom of the list though? Havent they ever had a stack of a hundred tanks? Top it please.
That'll do from me I think
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