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  • #46
    Originally posted by ADG
    There's a lot of ideas in this thread:



    go take a look...
    I get a page not found error when i click on your link.

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    • #47
      Originally posted by Mattaba
      I get a page not found error when i click on your link.
      Try this one instead: This one works

      This space is empty... or is it?

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      • #48
        How about integrating technologies to mine the Helium 3 from the moon that NASA has found there for a rocket. There could also be new genetic techs, such as genejacking in SMAC.

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        • #49
          Originally posted by Mattaba
          And about the future, I think there should be more techs required to build the spaceship, techs like traveling faster than the speed of light or Warp(yes I watch Star Trek) and maybe things such as Artificial gravity and hybernation to send people in stassis cells or something.
          Maybe give a Civ the option of a warp drive to pass a fusion powered ship.. the fusion ship envisioned by Project Orion had 1,000,000 nukes on 2 stages and could only go to 10% of lightspeed, with no slowing down. Give the players the option of a fusion shio at 5% of lightspeed (so it can slow down), or one with Magnetic Decelarration so it can go at 10% of lightspeed, or one with warp drive.

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          • #50
            How about integrating technologies to mine the Helium 3 from the moon that NASA has found there for a rocket. There could also be new genetic techs, such as genejacking in SMAC.

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            • #51
              There should be a future era and you should be able to launch your ship in modern times and go to different maps.
              For your photo needs:
              http://www.canstockphoto.com?r=146

              Sell your photos

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              • #52
                ribannah, what is:
                Arcologies
                Unified Field Theory?

                Originally posted by Ribannah
                The following advances are IMHO forseeable in the nearby future:

                Scramjet
                Cargo Pipeline
                Fusion Power
                Nanotech
                Artificial Intelligence
                Regeneration
                Arcologies
                Hydrogen Engine
                Virtual Reality
                Unified Field Theory
                Global Marketing
                good ideas!

                i miss cultural and social techs in your list (just can't find the right names):
                - true democracy
                - global thinking/total equality (opposite of nationalism, "we're all humans")
                - solved famine and poverty
                - independece from money (something like the star trek idea)

                nanotechnology should open a whole new tech-branch:
                - regeneration
                - cybernetic implants
                - matery-energy-converters (aka. replication) (resources producable from energy)
                - nano-warbots (something like futuristic B-weapons)
                - etc.

                some other things:
                - superconduction
                - cryogenics
                - computer assisted traffic management

                ok, that's some brainstormin, most is probably useless...
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

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                • #53
                  Originally posted by sabrewolf
                  i miss cultural and social techs in your list
                  That is because there won't be any of significance until later this century, when I expect a socio-economic advance called Homeostasis.

                  However, advances like Arcologies, Artificial Intelligence and Global Marketing will eventually have a huge cultural and social impact, leading to new government types (Delphi) and educational systems, as well as, indeed, the abandonment of money.

                  nanotechnology should open a whole new tech-branch:
                  - regeneration
                  - cybernetic implants
                  - matery-energy-converters (aka. replication) (resources producable from energy)
                  - nano-warbots (something like futuristic B-weapons)
                  - etc.
                  Nanotechnology will be pretty much a dead end for a very long time, with replicators (not based on matter-energy conversion but rather by programmed molecule building) and some monitoring functions (in engineering and medicine rather than military or espionage) as the sole practical applications. Matter-energy conversion (beam me up, Scotty!) requires a precision far beyond nanotech or anything else mechanics has to offer and is in no way around the corner. Regeneration doesn't require nanotech.

                  Superconductor (from Ceramics and The Laser) should indeed still be considered a future advance. In my tree it is a prereq for Fusion Power and the Unified Field Theory.

                  ok, that's some brainstormin, most is probably useless...
                  Not at all useless, keep those ideas coming!
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                  • #54
                    Originally posted by Ribannah
                    That is because there won't be any of significance until later this century, when I expect a socio-economic advance called Homeostasis.
                    i still do believe that poverty and hunger will be solved this century... somehow...

                    However, advances like Arcologies, Artificial Intelligence and Global Marketing will eventually have a huge cultural and social impact, leading to new government types (Delphi) and educational systems, as well as, indeed, the abandonment of money.
                    i looked up 'arcology': 3 dimensional building. definetly, that would solve a lot of problems concerning space...
                    imagine the earth like coruscant in star wars

                    Nanotechnology will be pretty much a dead end for a very long time, with replicators (not based on matter-energy conversion but rather by programmed molecule building) and some monitoring functions (in engineering and medicine rather than military or espionage) as the sole practical applications. Matter-energy conversion (beam me up, Scotty!) requires a precision far beyond nanotech or anything else mechanics has to offer and is in no way around the corner..
                    i'm wished i were intelligent enough to study quantum physics or alike... it was my dream
                    however, i visited a team at the geneva university (all about quantum cryptography and quantum computers) and they were sure, 'beaming' would never be possible... main reason was heisenberg's uncertainty principle (allthough in ST they have invented the heisenberg compensator )

                    iirc, they can already make simple 3D-object with something like molecule building. they're using it in medecine to 'grow' artificial ears and other parts currently for people with bad injuries and burns.

                    Regeneration doesn't require nanotech
                    i was thinking of nano-sized robots repairing cellular damages (though radicals) or injuries... what did you mean?

                    Superconductor (from Ceramics and The Laser) should indeed still be considered a future advance. In my tree it is a prereq for Fusion Power and the Unified Field Theory.
                    exactly... we do have experimental suerconductors, but they're nowhere near to mass usage yet.
                    that one thing that distubs me about civilization games in general: we don't yet have the techs to build a spaceship... we're just about able to have the ISS, paying billions of dollars for a few merged units with space for a few scientists. it will take decades or even centuries before we can transport a big enough population (no risk of incest, etc.) and all the needed fauna and flora... and would DO need cryogenics first...

                    Not at all useless, keep those ideas coming!
                    there was a great strategy game called 'ascendancy' with an interesting and long tech tree. some things could really be useful.

                    some of them:
                    - terraforming
                    - orbital defence

                    some others:
                    - orbital elevator
                    - waste disposal
                    - universal translators


                    a general problem of some of our techs: they're not really an advance for ONE civ, but mainly global advances... (like 'printing press' or 'theory of evolution') ...
                    - Artificial Intelligence usually beats real stupidity
                    - Atheism is a nonprophet organization.

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                    • #55
                      hi ,

                      intresting , but most of these ideas are for a new era , could we just not add a couple in between also , ....

                      terraforming should be included , and available early

                      have a nice day
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                      • #56
                        The cool thing about CtP WAS the futuristic techs! In CtP I loved being an Ecotpia and turning my enemy's cities into grassy fields with the Eco Ranger and geting rid of nukes with the Nanite Difuser.

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                        • #57
                          I'm not into that whole space-fi thing, so I'll stay out of it. However, harking back to prev. posts, I would like to see more pre-industrial options across the board...

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                          • #58
                            Originally posted by candybo
                            I'm not into that whole space-fi thing, so I'll stay out of it. However, harking back to prev. posts, I would like to see more pre-industrial options across the board...
                            I agree. I wish that they would focus more on the pre-industrial ages and create better, fuller tech trees.

                            BTW, Ribannah, have you posted any mods with your versions of the other ages tech trees? I would definitely download it if it existed.

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                            • #59
                              Maybe someone already mentioned it but how about super-farming tech? That would allow to build very productive farms somewhere underground...
                              That'd be a very helpfull invention. It will allow to keep a larger population plus you can use all those lands that are currently being used as farm fields for something else.

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                              • #60
                                btw wouldn't electrical engine be better than hydrogen one? From what i understand the problem with electrical engines is a power source, so u only need to invent a super-powerful-and-long-lasting-battery Quite possible, I suppose...

                                There should also be a tech that would allow to break something into protons/neutrons/electrons and then convert it into whatewer u need This way u can just create any resources u want... u should a need a very expensive city improvement for that.
                                Or is it the same thing as molecular building? Sorry, i'm not a hell of a scientist

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