The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Did you ever make a tech tree that could go with it?
I was lazy and renamed the Modern one Future and then redid the Modern's display screen so that all the future techs showed up right, you know with the correct icon placement and research lines.
Originally posted by JtheJackal
You can't have a new era at the beggining of the game, there is no civilization before the ancient age
There were different tribes though, so why couldn't the game also be about discovering the basics of civilization?
Advances like Agriculture, Mining, Roads, Weaponry (allows Warriors), The Canoe, The Council (allows cities to grow beyond size 1, the actual start of civilization) could make for an interesting Primitive Era.
In fact, techs like Pottery and Ceremonial Burial are also of those times.
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
There were different tribes though, so why couldn't the game also be about discovering the basics of civilization?
Advances like Agriculture, Mining, Roads, Weaponry (allows Warriors), The Canoe, The Council (allows cities to grow beyond size 1, the actual start of civilization) could make for an interesting Primitive Era.
In fact, techs like Pottery and Ceremonial Burial are also of those times.
You could make a preHistoric Era with every civ getting its first settler unit once it has advanced to the Ancient Times era. You'd just wonder around exploring goody huts trying to get the techs and gold to trade with other tribes so you could advance to Ancient Times.
Originally posted by Ribannah
The following advances are IMHO forseeable in the nearby future:
Scramjet Cargo Pipeline Fusion Power Nanotech Artificial Intelligence Regeneration Arcologies Hydrogen Engine Virtual Reality Unified Field Theory Global Marketing
What good will a Unified Field Theory be in practical terms? It remains unproven, BTW.
Artifical Intelligence? Hopefully one better than for Civ 3.
Hydrogen Engine I like! But the oil companies will fight it.
Regeneration? Is that like for Ted Williams?
Nanotech is very good.
What are arcologies and scramjet?
Do you have any links for a good technological Futurist site??
Originally posted by Coracle
What good will a Unified Field Theory be in practical terms? It remains unproven, BTW.
Once discovered, it is no longer unproven.
The Forcefield will probably be the first application, allowing for new units and a city improvement.
Artifical Intelligence? Hopefully one better than for Civ 3.
Upon the discovery of this advance, the AI will become twice as devious.
Hydrogen Engine I like! But the oil companies will fight it.
They have already been fighting it for over a decade. But that won't last as we'll run out of oil.
Regeneration?
Medical tech (eventually of limbs and organs) based on activating and programming cells' memories. Longevity shouldn't come out of the blue.
What are arcologies and scramjet?
Never played SimCity 2000?
An Arcology is a single-building city. Japan is getting there rapidly.
The Scramjet is a plane engine that, after the start, uses oxygen from the air. Allows planes to fly some 3x as fast as present tech. It's succesfully being tested in Australia as we speak.
Do you have any links for a good technological Futurist site??
I thought this was it.
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
Originally posted by GhengisFarb
You could make a preHistoric Era with every civ getting its first settler unit once it has advanced to the Ancient Times era. You'd just wonder around exploring goody huts trying to get the techs and gold to trade with other tribes so you could advance to Ancient Times.
My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
You need to research Mining, Roads and Irrigation before a Worker can actually do something.
New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial).
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ... Project Lead of Might and Magic Tribute
My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
You need to research Mining, Roads and Irrigation before a Worker can actually do something.
New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial).
Hey hey these are some very good ideas it would make the game significantly different at start, but there should be an option tu turn it off implented.
And about the future, I think there should be more techs required to build the spaceship, techs like traveling faster than the speed of light or Warp(yes I watch Star Trek) and maybe things such as Artificial gravity and hybernation to send people in stassis cells or something.
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