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How about adding a new era

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  • #31
    hi ,

    or at least they should put more options in , so we can make more ourselves , ....

    have a nice day
    Last edited by Panag; August 6, 2002, 13:38.
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    • #32
      Originally posted by Deathwalker
      I think the games needs two more eras. One at the beginning of the game and one at the end
      You can't have a new era at the beggining of the game, there is no civilization before the ancient age

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      • #33
        Originally posted by hzm


        Did you ever make a tech tree that could go with it?
        I was lazy and renamed the Modern one Future and then redid the Modern's display screen so that all the future techs showed up right, you know with the correct icon placement and research lines.

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        • #34
          Originally posted by JtheJackal
          You can't have a new era at the beggining of the game, there is no civilization before the ancient age
          There were different tribes though, so why couldn't the game also be about discovering the basics of civilization?
          Advances like Agriculture, Mining, Roads, Weaponry (allows Warriors), The Canoe, The Council (allows cities to grow beyond size 1, the actual start of civilization) could make for an interesting Primitive Era.
          In fact, techs like Pottery and Ceremonial Burial are also of those times.
          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
          Project Lead of Might and Magic Tribute

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          • #35
            Originally posted by Ribannah


            There were different tribes though, so why couldn't the game also be about discovering the basics of civilization?
            Advances like Agriculture, Mining, Roads, Weaponry (allows Warriors), The Canoe, The Council (allows cities to grow beyond size 1, the actual start of civilization) could make for an interesting Primitive Era.
            In fact, techs like Pottery and Ceremonial Burial are also of those times.
            You could make a preHistoric Era with every civ getting its first settler unit once it has advanced to the Ancient Times era. You'd just wonder around exploring goody huts trying to get the techs and gold to trade with other tribes so you could advance to Ancient Times.

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            • #36
              Originally posted by Ribannah
              The following advances are IMHO forseeable in the nearby future:

              Scramjet
              Cargo Pipeline
              Fusion Power
              Nanotech
              Artificial Intelligence
              Regeneration
              Arcologies
              Hydrogen Engine
              Virtual Reality
              Unified Field Theory
              Global Marketing
              What good will a Unified Field Theory be in practical terms? It remains unproven, BTW.

              Artifical Intelligence? Hopefully one better than for Civ 3.

              Hydrogen Engine I like! But the oil companies will fight it.

              Regeneration? Is that like for Ted Williams?

              Nanotech is very good.

              What are arcologies and scramjet?

              Do you have any links for a good technological Futurist site??

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              • #37
                Originally posted by Coracle




                Regeneration? Is that like for Ted Williams?


                I didn't know you had a sense of humor!!!!

                Don't try to confuse the issue with half-truths and gorilla dust!

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                • #38
                  Originally posted by Coracle
                  What good will a Unified Field Theory be in practical terms? It remains unproven, BTW.
                  Once discovered, it is no longer unproven.
                  The Forcefield will probably be the first application, allowing for new units and a city improvement.
                  Artifical Intelligence? Hopefully one better than for Civ 3.
                  Upon the discovery of this advance, the AI will become twice as devious.
                  Hydrogen Engine I like! But the oil companies will fight it.
                  They have already been fighting it for over a decade. But that won't last as we'll run out of oil.
                  Regeneration?
                  Medical tech (eventually of limbs and organs) based on activating and programming cells' memories. Longevity shouldn't come out of the blue.
                  What are arcologies and scramjet?
                  Never played SimCity 2000?
                  An Arcology is a single-building city. Japan is getting there rapidly.
                  The Scramjet is a plane engine that, after the start, uses oxygen from the air. Allows planes to fly some 3x as fast as present tech. It's succesfully being tested in Australia as we speak.
                  Do you have any links for a good technological Futurist site??
                  I thought this was it.
                  A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                  Project Lead of Might and Magic Tribute

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                  • #39
                    Originally posted by GhengisFarb
                    You could make a preHistoric Era with every civ getting its first settler unit once it has advanced to the Ancient Times era. You'd just wonder around exploring goody huts trying to get the techs and gold to trade with other tribes so you could advance to Ancient Times.
                    My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
                    Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
                    You need to research Mining, Roads and Irrigation before a Worker can actually do something.

                    New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial).
                    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                    Project Lead of Might and Magic Tribute

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                    • #40
                      Originally posted by Ribannah


                      My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
                      Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
                      You need to research Mining, Roads and Irrigation before a Worker can actually do something.

                      New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial).
                      Hey hey these are some very good ideas it would make the game significantly different at start, but there should be an option tu turn it off implented.

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                      • #41
                        And about the future, I think there should be more techs required to build the spaceship, techs like traveling faster than the speed of light or Warp(yes I watch Star Trek) and maybe things such as Artificial gravity and hybernation to send people in stassis cells or something.

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                        • #43
                          Originally posted by panag
                          why did they only include 4 era's , .....

                          and so few techs and units , just why , ....
                          And why didn't they include this, and why did they do that, and why...and why...and why..........
                          This space is empty... or is it?

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                          • #44
                            *bump* somebody has some other ideas about eras?

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                            • #45
                              There's a lot of ideas in this thread:



                              go take a look...
                              This space is empty... or is it?

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