As you can see in the image, another difference between Civ II and Civ III is the inexistance of Canals. That is to say that you cannot move naval units between squares joined by one of their vertex.
If you remember, Civ II's world maps used this peculiarity to depict Suez and Panama Canals, but the problem was it was unrealistic because, they were built by man, in other words, they were not natural channels.
Ok, Civ III is more realistic now but it is a pitty that my modern boats cannot travel troughout these strategical points unless I own a city just in the middle.
So, I wonder if you consider a good idea the possibility of construct canals like airfields or fortresses are built, and if it should be worthwile including this new option in the new PTW.
Thank you.
If you remember, Civ II's world maps used this peculiarity to depict Suez and Panama Canals, but the problem was it was unrealistic because, they were built by man, in other words, they were not natural channels.
Ok, Civ III is more realistic now but it is a pitty that my modern boats cannot travel troughout these strategical points unless I own a city just in the middle.
So, I wonder if you consider a good idea the possibility of construct canals like airfields or fortresses are built, and if it should be worthwile including this new option in the new PTW.
Thank you.
Comment