I think high corruption in old times is realistic, because then it was hard to control huge empires. But now it is different. I think the "distance to capital" should mean not distance in title, but distance in turns required for typical unit of a time(axeman/swordsman/rifleman/infrantry/motorised infrantry) to reach city. So that means if a city and capital both has airports or if they are connected by railways distance should be one turn. If they are connected by roads - more, if you need to board ship to go there then number of turns in the shortest route through sea will count. If unit will have to trvel through land then sea and land again, all turns required will be summed up. This way everything will be realistic - obviously it would be easier to control cities if you can reach them in one day, not in several months like in ancient times. Also, even without railways/airports in current days people can reach destinations faster because of automobiles. And in game everything would be the same, because when you introduce motorised infrantry, your typical unit speed also gets better
The number of cities effect for corruption would lower through various upgrades like telegraph, telephone, radio, TV and sattelites. This would also be very realistic, since with such upgrades it lowers the time required to spread news and your word through the country. With telegraph it still takes time with TV also since not all TVs get info fast, but after sattelites becomes true it would be pretty easy like in reality, cause everything could reach all country.
I think all those suggestions would make game realistic and would be very good for gameplay, since they wouldn't allow expand too fast but also would allow big empires at the end.
The number of cities effect for corruption would lower through various upgrades like telegraph, telephone, radio, TV and sattelites. This would also be very realistic, since with such upgrades it lowers the time required to spread news and your word through the country. With telegraph it still takes time with TV also since not all TVs get info fast, but after sattelites becomes true it would be pretty easy like in reality, cause everything could reach all country.
I think all those suggestions would make game realistic and would be very good for gameplay, since they wouldn't allow expand too fast but also would allow big empires at the end.
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